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Title: Moons Post by: NieKnight on August 05, 2003, 02:04:17 AM when u are on your last moon & it's running out and u still have a lot to do in the battle the last thing you want is for it to run out is there any change the moon can replenish it's self slowely though out the game???
Title: Moons Post by: NieKnight on August 05, 2003, 09:57:57 AM on red alert 2 to rengenerat the ore they have mines that did up the gold/gems
Title: Moons Post by: Optec on August 05, 2003, 02:29:02 PM Fleet Operation Moons are infinite, so we don't need a recharger :)
Title: Moons Post by: NieKnight on August 05, 2003, 02:30:31 PM err yes i have but i normaly put it on infinate anyway can u just delete this for me thanks :blush:
Title: Moons Post by: goldentiger24 on August 09, 2003, 07:28:13 PM Ok... but let's say that at one time the moods will be finite... That isn't possible because they can't regenerate on their own and it would leave an empire high and dry, but I think I have a solution (if it even works).
A miner takes ore from a moon. The moon has a subtraction in the ore and the miner has an addition. Wouldn't it be possible to make a ship that, when it mines, causes an addition to the moon but doesn't have a subtraction on the ship? You could have regeneration ships resupplying the moon, causing it to regrow. The drawback of regeneration is, as you guessed, only one ship can regenerate or mine at one time (as in, you can regenerate and mine at the same time). I know it is a bit foolish thinking of what if... but is that an applicable solution, and would that give the modding staff more freedom with the moons (so that they aren't always infinite)? Title: Moons Post by: NieKnight on August 09, 2003, 07:30:51 PM humm not bad not bad
Title: Moons Post by: Optec on August 09, 2003, 07:34:39 PM well, it is a nice idear and i will think about it as an option for beta3 :)
the idea behind the infinite moons is, that we don't like strategy games where you can win by simply putting the enemy against a wall of turrets and let him spend his finite money and then crush him, or where you must expand like crazy.. every player should have the opportunity to win (and therefore mine resources) at every point of the game and not let a player sit on his last and empty moon :) Title: Moons Post by: NieKnight on August 10, 2003, 12:35:34 PM lol
Title: Moons Post by: goldentiger24 on August 11, 2003, 08:40:00 PM One thing that I see in Warcraft 3 games is 4 players playing on an 8 player map all with the intent of dominating the map and getting more mines than the enemy. The idea is so that when the enemy's mines collapse that they can't move on to get more mines. For those players, they might not like the idea of infinite moons too much, but however I think recharging a moon is a viable alternative. Besides, infinite moons is always an option...
Now it would be neat if there was neutral AI ships that attacked anything that got close to neutral moons... might make the game a bit more interesting... besides, capturing ships would be neat and you could capture AI ships that haven't made it into the normal techtree yet... good idea? Title: Moons Post by: Optec on August 11, 2003, 09:40:08 PM in beta3 there will be np races (non player races) which will have their base in neutral expansions :) so you can expect some resistence from them being terminated :D
Title: Moons Post by: NieKnight on August 11, 2003, 10:47:44 PM out of intredt could you take a np race's con ship???
Title: Moons Post by: 8472pinkblobs on August 12, 2003, 07:42:43 AM Quote One thing that I see in Warcraft 3 games is 4 players playing on an 8 player map all with the intent of dominating the map and getting more mines than the enemy. The idea is so that when the enemy's mines collapse that they can't move on to get more mines. For those players, they might not like the idea of infinite moons too much, but however I think recharging a moon is a viable alternative. Besides, infinite moons is always an option... i played Warcraft 3 with one of my friends. we each dug up about 8 mines beforwe attacked each other. Title: Moons Post by: Optec on August 12, 2003, 08:37:57 AM some npc races have construction ships, and you can assimilate or board some of the npc races (like breen, orion pirates and so on), other races have no crew in humanoid form so you cannot board them (species 8472, tholarians and so on)
you will also find the ability to hire merceneries similar to warcraft.. but let's wait for beta 3 else i have no more features to impress you :P Title: Moons Post by: NieKnight on August 12, 2003, 11:24:41 AM cool
Title: Moons Post by: SisQ on August 13, 2003, 07:25:31 PM in original armada2 the problem was solved by TRADING a very realistic solution perhaps it could be added again (without self trading)
Title: Moons Post by: Optec on August 13, 2003, 08:29:37 PM i don't like trading in the way it was done in armada2.. perhaps sometime there will be a neutral building which will let you transmute dilithium into tritanium and vice versa, but so long you will have to expand, mine and save your money :D
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