Star Trek Armada II: Fleet Operations

Fleet Operations => Technical Stuff => Topic started by: -=B!G=-The Black Baron on July 19, 2006, 04:46:26 PM



Title: Shield Breakind Torpedo
Post by: -=B!G=-The Black Baron on July 19, 2006, 04:46:26 PM
Its the special weapon of the kvort ship. I think its too **** strong, a couple of them easily destroy a ship and 16 kvorts destroy the whole starbase (!!)

Also it only costs 45% special energy so u can fire 2 of them from 1 ship -.- AND it can be fired while cloaked.

I think they should make it do less damage or at least make it consume more special energy....


Title: Shield Breakind Torpedo
Post by: Cpt Ryan on July 19, 2006, 04:52:42 PM
yeah it should cost slightly more special energy, but i think its power is ok, afterall it is an offensive ship.
yeah it can be fired while cloaked, but while cloaked you can only fire 1 of them.

in short yeah it should cost more special energy :)  


Title: Shield Breakind Torpedo
Post by: -=B!G=-The Black Baron on July 19, 2006, 07:30:42 PM
u can mass them quickly in the game and then u can go to opponents base and destroy his starbase or whatever u want, no way to defend against it....

Thats what bothers me :D


Title: Shield Breakind Torpedo
Post by: hypercube on July 19, 2006, 08:18:12 PM
khhhm actually you can't fire it twice while cloacked, couse the cloack uses 20% of the special energy and the torpedo uses 45% that only leaves 35%(and with intention i believe)
and for further calculation, the hit takes 7-8 hull percent on the starbase.


Title: Shield Breakind Torpedo
Post by: -=B!G=-The Black Baron on July 19, 2006, 09:38:45 PM
why would u want to fire it twice if 1x is enough do destroy a starbase :P


Title: Shield Breakind Torpedo
Post by: hypercube on July 19, 2006, 10:56:16 PM
the point simply was that you can't
furthermore, i would also like to see it less powerfull
 


Title: Shield Breakind Torpedo
Post by: Optec on July 20, 2006, 09:11:11 AM
Cause of many rebalanced for v3 nearly all special abilities got rebalanced. including the shield breaking torpedo. the changes made are:
  • Damage reduced by 30%
  • Energy costs increased to 55
  • Can now only target hostile vessels (can no longer be used on stations)
Besides that "massing" units in the early part of the techtree will get a little more difficult to make vessels at the end of the techtree more interesting


Title: Shield Breakind Torpedo
Post by: Cpt Ryan on July 20, 2006, 12:54:57 PM
cool, although i am quite disappointed that the damage will be reduced by a whole 30%. would think that increasing the special energy requirement would be enough to balance things, it is an offensive ship afterall ;)  


Title: Shield Breakind Torpedo
Post by: Smoerebroed on July 20, 2006, 02:27:10 PM
a generel question:

How is damage calculated anyway huh?


Title: Shield Breakind Torpedo
Post by: Cpt Ryan on July 20, 2006, 02:42:19 PM
the damage a weapon does is controlled by it's odf file, in there is a value labeled as base damage. that value is how much damage the weapon will do to either hull or shield (unless certain factors are applied)
eg:
(inside the ordinance odf for a weapon)

damageBase = 9
<indent> fed_intrepid.odf 12

the base damage is the value for the damage it will do in general, adding a specific ship/station odf underneath will allow you to set the damage for a specific unit (here the fed intrepid) the value for specific units can be lower or higher it doesnt matter.  :)  


Title: Shield Breakind Torpedo
Post by: hypercube on July 20, 2006, 02:53:08 PM
well, i believe the weapon will be okay, it's still a great advantage to be able to shoot while cloacked and you'll still be able to use 6-7 ships and destroy a ship safelly.


Title: Shield Breakind Torpedo
Post by: -=B!G=-The Black Baron on July 20, 2006, 05:52:36 PM
Huray, now its balanced properly :P


Title: Shield Breakind Torpedo
Post by: The Old Man on July 21, 2006, 10:34:41 PM
What a pity!  :lol:
No, I'm glad to see it's balanced now and it has been balanced pretty good!  :D
(But nevertheless you had the tachyon detection grid and turrets against it.)


Title: Shield Breakind Torpedo
Post by: hypercube on July 22, 2006, 06:51:09 AM
or the dominion satellite thingy or the canaveral or sattelites....


Title: Shield Breakind Torpedo
Post by: -=B!G=-The Black Baron on July 22, 2006, 12:00:36 PM
Yeah, I dont know how fast u start but I can have kvorts B4 u have that **** :P


Title: Shield Breakind Torpedo
Post by: hypercube on July 22, 2006, 07:58:47 PM
that's true, besides they can take on preety much anything.