Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: Fek'Leyr Targ on June 23, 2006, 08:58:01 AM



Title: New Suggestions
Post by: Fek'Leyr Targ on June 23, 2006, 08:58:01 AM
Hi folks

If you didn't read the Desciption: You can suggest new things for FO. If a Thread with a similar Title, please excuse me (I haven't found the search option).And excuse my bad English, please.I'll correct it soon.

My suggestions:
The Grigari (from DS9:The Fallen)
The Harvester (from Voy: Elite Force)
Protomatter Weapon (from a ST comic. I don't know it's calld like in English but in Germany it's called "Auftrag Zukunft" there Gary 7 is back)
Genesis Weapon
Amoured Voyager


Title: New Suggestions
Post by: federationix on June 23, 2006, 06:22:38 PM
linux support, although it seems ill be working on that


Title: New Suggestions
Post by: Sugar Spice on June 24, 2006, 05:33:51 AM
You could add the Nexus from Generations? As a moving nebula thingy that destorys ships, stations, planets, asteroids and so on.


Title: New Suggestions
Post by: Cpt Ryan on June 24, 2006, 01:25:40 PM
that would be too much of an annoyance, if by chance it happens to sweep across the length of your base, guess who would be complaining about it being a nusance :P  


Title: New Suggestions
Post by: Sugar Spice on June 26, 2006, 04:32:53 AM
Well just one map or it could be a weapon by one of the NPC ships?


Title: New Suggestions
Post by: Cpt Ryan on June 26, 2006, 12:18:38 PM
again though it will still be just an annoyance. if it can be made as an option to turn on/off in advanced settings on instant action/multiplayer setup then i wouldn't really care if it were there or not as i would always have it off.


Title: New Suggestions
Post by: apocalypse on June 29, 2006, 09:39:36 PM
i would like to see in FO
warp drive as a special weapon
species 8472 as a playable race or as an addon to the noxter (due to avatars)
cardassians as a playable race mayb like the breen aliance to the dominion
multiple targeting weapons
refittable ships (refits chosen by the user [ cud be done like the dominion construction ship/ mining vessel but taking time to do])


Title: New Suggestions
Post by: Fek'Leyr Targ on June 30, 2006, 08:13:31 AM
Cool ideas. What about the Project Shiva (from New Worlds)?


Title: New Suggestions
Post by: RedShirt on July 02, 2006, 02:30:11 AM
The Grigari would be good as a non-playable race, sorta like the Breen in beta 2.  The Harvesters would be cool, but I was under the impression that they got wiped out.


Title: New Suggestions
Post by: apocalypse on July 02, 2006, 05:00:41 PM
is it possible to have the galaxy class to seperate or not


Title: New Suggestions
Post by: Jarod on July 02, 2006, 06:01:57 PM
How about more enviroment variety? (space anomalys, more asteroid field variants (what happened to small asteroid field?)...)

also more resource types (perhaps some bonus moon or special moon)...

a rogue comet would also be nice...


stuff like that...


Title: New Suggestions
Post by: Cpt Ryan on July 02, 2006, 06:02:25 PM
In FO it is probably possible for saucer seperation (they make just about everything else work) but it is NOT implemented.


Title: New Suggestions
Post by: Jarod on July 02, 2006, 06:03:20 PM
ship trinkets...


more variety in space please!


Title: New Suggestions
Post by: TokRa on July 15, 2006, 06:11:27 PM
Hy I'm new here, but I'm a verry big fan of Star TRek Armada II and I like Fleet Ops alot. I have some ideeas, sorry if some of them might have been posted earlier.

I would like , if possible, that the original Romulan flag could be put insted of the one that is now in the game.
Maby add the Trill as a NPR, and maby the NPR's can give you, when u encounter them the chance to build a new shipyard that constructs a or some ships specific to that race, I think it would add a little more diversity to the game.
I also think that the Cardasians should be added as a playable race (You have to have all the mager powers in tha Alpha Quadrant : Romulan , Klingon, Federation and Cardassion + the main enemy's : Dominion and Borg, my opinion)+ the races u created.
Oh and I think that the ideea of warp should be an on/off capability.
And if the single player mode will be implemented in the final relese like I read here every race should have a campaigne if possible, not like in Armada II where only 3 have campagnes.

And ur doing a Great job here continue doing it!!!!!!!!!


Title: New Suggestions
Post by: Jarod on July 15, 2006, 06:46:37 PM
a great job!! now we're spoiled  ;)  (at least i am anyway :D )

My compliments to FO team!


Title: New Suggestions
Post by: The Old Man on July 16, 2006, 12:31:51 PM
Maybe I should just stop fighting Klingons but something which really distrubs me are the BoPs' anti-matter mines.

Why aren't the repair-ships of the Federation able to free your ships of these nasty ******? I think they should be.


Annoying enogh that you have to return to a yard to clean your ships if you play another race.

(Or is there another way to get rid of those mines?)


Title: New Suggestions
Post by: -=B!G=-The Black Baron on July 16, 2006, 02:28:02 PM
Nope u have to go to the yards :P
I do agree they sure are annoying, thats their purpose tho :)


Title: New Suggestions
Post by: TokRa on July 20, 2006, 10:29:12 AM
Can u tell me pls if some of my ideeas are anny good I posted tem earlyer in this topic.  


Title: New Suggestions
Post by: Fek'Leyr Targ on July 21, 2006, 09:55:57 AM
Yes I can. They're very good. And what about my ideas?


Title: New Suggestions
Post by: Corey on July 21, 2006, 01:06:12 PM
I don't think they should add warp at all... theoretically speaking if you would warp on an 8 player map, you should instantly go into a three player map xD.. I mean the warp system itself shouldn't exist.. its like a high impulse or something. What also really gets me is how people sort of abuse this.. They'll build an army of ships if its later in the game, and warp right to your base, right in the middle of it, and blast all of your yards and facillitys to bits without even touching your fleet. Without warp, we can be more strategic in defences.. say, putting turrets around your base, or stationing defence squads in certain places.. but when warp is enabled, people can go right past that.. its just not right.


Title: New Suggestions
Post by: hypercube on July 21, 2006, 02:46:36 PM
yep, that's preety much why warp is taken out.


Title: New Suggestions
Post by: Rhaz on July 21, 2006, 09:14:24 PM
For Cardassia!

I really miss the Cardassians, like you don't know how bad.

But...they do have a rather small selection of ships.

Galor: (A destroyer, light cruiser, cruiser at the most).

Canon firepower around that of an Excelsior.

At best it would be a simple phaser cruiser, I would be cool with that.
(Technically Compression Beams, could make it a useful addition, as a potent long range combatant)

Keldon: (A cruiser, or heavy cruiser)

Torpedos and Phasers (Compression Beams).

A decent all around ship, a general improvement in every way over it's unreffited twin.

Hideki: (A scout, nothing more).

It's either a scout or a fighter.

And then there is the Cardassian Freighter.

But frick.

I MISS THEM
 


Title: New Suggestions
Post by: Jan on July 21, 2006, 09:21:24 PM
I feel with you sooooooooo deeply...same with 8472 and  :omg: BORG!!!! WAHAHAHAHAH

It's traumatic...  


Title: New Suggestions
Post by: TokRa on July 22, 2006, 07:49:57 AM
I see ur point with warp drive!!!
 


Title: New Suggestions
Post by: TokRa on July 24, 2006, 02:48:42 PM
Another ideea how about a patrol button?


Title: New Suggestions
Post by: The Old Man on July 24, 2006, 04:41:43 PM
I always thought there is already one.

Or I simply played a different game...  :wacko:  


Title: New Suggestions
Post by: TokRa on July 26, 2006, 09:06:30 AM
I didn't see it.


Title: New Suggestions
Post by: Corey on July 26, 2006, 08:08:01 PM
Well I have a patroll button and i'm playing pr3 of fo..


Title: New Suggestions
Post by: The Old Man on July 26, 2006, 09:10:16 PM
@ TokRa:
You should find it if you take a closer look at the menu with the search and destroy or explore option. It's the button with the two arrows forming a circle.

---

A nearly new suggestion:
How about equipping the Steamrunner-class with a medium-range phaser?
It's a sitting duck without and would be more usefull if it could at least defend itself with a phaser.
What do you think?


Title: New Suggestions
Post by: Prowannabe on July 26, 2006, 09:36:20 PM
I was thinking about FO3PR and how it doesn't have a supply cap like the rest of Armada 2 mods but you need to spend materials to increase your cap which I like :D .  I had the idea what if you change all the maps to make them all into a lot of solar systems and each of the solar systems will have different planets in them and all planets will give you some sort of supply bonus so you can build more ships, and mining moons and asteroids can be around some planets :blink: .  When I watch Star Trek DS9 episodes about the Dominion War they always talk about taking solar systems and fortifying them.  I think it will increase the strategic element in the game and make the game have more depth and more possibilities, it will be more like Risk but in space.  B)  


Title: New Suggestions
Post by: The Old Man on July 26, 2006, 09:44:28 PM
Reminds me somehow of Empire at War in a way. I doubt this is possible without touching the source-code. Though I'd like it.


Title: New Suggestions
Post by: Corey on July 26, 2006, 10:52:05 PM
Seems good..


Title: New Suggestions
Post by: Prowannabe on July 27, 2006, 08:00:30 AM
Why do you shoot everything out of the sky Corey :blink: , this is litterally the third time you have just dismissed what I had to say without really thinking about it.  I hope this explains it just a little further, its not the whole concept but it should still bring the idea home.  Its fun having different ships for different tasks and such but it gets a little boring to just have one main base and a few little resource gathering bases :( , I love FO3, they have a lot of good ideas but I think that your little "empire" should be more like well an empire B) .  In strategy there are three major levels going from highest to lowest; strategic, operation, and tactical; FO discusses a lot in the tactical and a little bit in operational but not so much in strategic, if they increase the strategic elements this can be better than some new RTS's coming out ;) .  O, and why are you bringing government and other issues into a game modding discussion, please stay on topic. Fortifying systems won't be the whole point of having systems for maps.  Think of having a map of 2 players, there are 7 star systems on it, one person has 3 another has 4, the person with 3 systems has a combined total of 10 planets and the one with 4 has 13 planets, that will most likely mean the person with 13 planets or 4 systems has the advantage of building more ships but the down side is you need to defend more territory with your ships and stations, which means more money, so in the whole scheme of things everything evens each other out except the player and how they deploy their fleets and spend their resources (4m+t).  This style of system for combat engagements will put an emphasis on fleet combat because there are only a few chokepoints and if you want it can now be viable to have warp as an option because the star systems will prevent the enemy to go in your defenses :rolleyes: .  O, and it doesn't mean you don't work because you have a lot of free time ^_^ , it just means you are good at managing your time :P .  Actually fun is an important part of your "life" its good to have some downtime from the current speed of "life", you just need to manage your downtime so it doesn't take over your work life :sweatdrop: .  


Title: New Suggestions
Post by: Cpt Ryan on July 27, 2006, 02:22:24 PM
ok now im confused :blink:  


Title: New Suggestions
Post by: Prowannabe on July 27, 2006, 08:49:32 PM
For the maps i was thinking of having star systems made from planets and a star in each, don't need to mess around with the exe files.  Simply put the maps will be the only thing really changing, you don't need to mess around with the mod to have this.  The only problem I can come up with is the size of the maps to have this, the maps would have to be a lot larger :( .


Title: New Suggestions
Post by: The Old Man on July 27, 2006, 09:05:34 PM
I can't really imagine it but I'd like to see your idea realized if only for a test-map.
Generally spoken: Sounds good and possible to me. :)


Title: New Suggestions
Post by: Nivek on July 27, 2006, 10:50:29 PM
heres an idea...How About maken the big ship from star trek nemisis..for a speacial..ship that you could hide in a map or somethin...not for a shipyard tho cuzz more than one would get unfair (for example: like the extra ships and shipyards that is in the map editor....)


Title: New Suggestions
Post by: Cpt Ryan on July 28, 2006, 02:04:39 AM
this would screw the average comp, and probs some higher end ones too. besides there is a max size for maps that just wouldnt be big enough for this idea.  


Title: New Suggestions
Post by: Corey on July 28, 2006, 02:25:00 AM
sounds like a tactical-tactical-cube to me.. not really fair o.o;;... besides.. we mimic the star trek universe, not the story.. we don't use the enterprise, or voyager or anything like that.. and i'd prefer not to either

edit: and yes.. it would lag mid and high end comps a little.. i mean, just imagine 52 or however many phaser banks coming out of one ship, and how many torpedo bays? 20 or 30 something if i'm not mistaken..


Title: New Suggestions
Post by: Jan on July 28, 2006, 01:52:16 PM
Such huge maps would take much time for one game. But sounds great to me. To fly from one edge to the other one you'd have to fly  15 mins or so without wormholes. LOL I'd really like to try this. For that a very low unit limit is necessary. Unfortunately I guess it's not possible to creat maps of such huge size.  


Title: New Suggestions
Post by: Prowannabe on July 29, 2006, 07:19:10 PM
In armada 1 and 2 there was one map that was so massive that when you sent your ships somewhere it looked like they were standing still and only moved one pixel every few seconds :blink: , lol.  I forgot who made it though  :( .  It didn't lag, the only problem though was during that time in modding almost everyone thought more ships meant more fun, huge map with a thousand ships on it, just imagine... :o


Title: New Suggestions
Post by: Corey on July 29, 2006, 08:04:19 PM
The outcomes of such a map seem both interesting and unpredictable.. I wouldn't mind trying it out  


Title: New Suggestions
Post by: Fek'Leyr Targ on August 02, 2006, 09:31:48 AM
The Big ship in Nemesis is the reman Warbird Scimitar.
Oh what about the Kessok from BC?
Or some Space Monsters like the Planet Killer, V'Ger, the Space Amobue or the Cristal entity?


Title: New Suggestions
Post by: TokRa on August 03, 2006, 05:59:48 PM
True The Kessok would be a nice NPR  


Title: New Suggestions
Post by: Frosty on August 11, 2006, 04:41:19 PM
Hi i really like Star trek armada 2 and FO is making it what it should of always been i have got two suggestions which are could the Prometheus be included i was thinking it could be built from starfleet command. My other suggestion is that is that could a captains yact be launched from one of the ships i was thinking about the intrepid class in perticular because that class as well as the galaxy and sov have actually got captains yacts in the star trek story line i think it would be a good special weapon here is a link to some pics http://www.stguardian.to/fed/shuttlemix/ (http://www.stguardian.to/fed/shuttlemix/).


Title: New Suggestions
Post by: Skitzeh on August 11, 2006, 05:42:58 PM
hey, welcome to the FO forums.

there are countless posts about the prometheus, and if i remember rightly its supposed to be included as an npc or unique vessel or something (same kinda thing as the scimitar) some time in one of the future releases.

i havnt heard much about the yacht, but aint read alot of topics here so idk =) sounds like a nice idea, but u may find its also included under the unique vessel section of FO, maybe as a special weapon for a hero ship, again in one of the future releases.

and again welcome to the forums :)

chill.
 


Title: New Suggestions
Post by: Acidpunk on August 11, 2006, 09:18:06 PM
well the prometheus will never be available as a main ship in Fo from what i remember a while back no matter how many times we asked

as for the Yacht thats a nice idea but i dont really see the benefit of it to be honest and if i remember rightly they were using the Intergration seperation Sods for something else so its not gonna get done

but keep the ideas comming :)


Title: New Suggestions
Post by: TokRa on August 12, 2006, 03:22:38 PM
Well one thing I think the Defiant class should be upgraded (it was suposed to be a prototype killing machine) hard hull good shield and a lot more firepower than it has now.

What do u think?
 


Title: New Suggestions
Post by: The Old Man on August 12, 2006, 05:32:03 PM
I think the Defiant isn't that bad the way it is in FO. Just take two of them and research the critical shot and engage not more than a realistic number of opponents with them. It works fine.  :ph34r:

But if I'm not totally wrong there will be a redo of the Defiant. At least it will look better afterwards.  ;)  


Title: New Suggestions
Post by: Acidpunk on August 13, 2006, 03:23:28 PM
Well i think the Defiant is perfect the way it is at the moment except for one tiny thing the speed needs to be increased its too slow

 


Title: New Suggestions
Post by: Casper on August 13, 2006, 03:29:20 PM
i can agree with that


Title: New Suggestions
Post by: The Old Man on August 15, 2006, 09:54:17 PM
Dito! Please make the Defiant faster. I think more speed would be much closer to the impressions you got from TV. And: It's simply too small to be that slow ;)


Title: New Suggestions
Post by: Acidpunk on August 16, 2006, 12:08:24 AM
Yup give it like an engine upgrade option like the klingons have


Title: New Suggestions
Post by: Jem Hadar on August 16, 2006, 07:24:17 AM
Now that I see this thread, I can stop posting in my own.

Ideas ? Well the breen battleship ?

Dont know how tha AI decides which system is crushed by the energy weapon, but to me it looks like it always hits the sensors. That doesnt really do much.

Would it be possible that at least, two systems are shut down ? I mean...its one of the biggest ships and its expensive but doesnt really hit whereit hurts.

Hope you know what I mean.

 


Title: New Suggestions
Post by: hypercube on August 16, 2006, 11:23:52 AM
use two ships mate and see what happens :P it's not really fair if it would always hit weapons or shields.


Title: New Suggestions
Post by: -=B!G=-The Black Baron on August 16, 2006, 01:17:18 PM
Well it can fire 4 of those dampening weapons I think. With 1 of them your bound to hit it where it hurts ;)

And its expensive cause its a very strong ship, long range + very powerful weapons + good shielding, not much more 1 can ask for in my book  ;)  ;)  


Title: New Suggestions
Post by: hypercube on August 16, 2006, 07:00:51 PM
indeed, even without the special weapon it's a formidable foe to against.


Title: New Suggestions
Post by: Jem Hadar on August 18, 2006, 12:12:18 PM
Yea, you're right. I didnt see that it only takes 30 special energy poins to fire one of them. If you have more ships, they can become really nasty. XD
Dominion rules !

By the way, are there any special abillities planned for the Dom-Dreadnaught ? Any general information ? Size, cost, power, build like the artillery ? Or does only the idea to implement it exist ?

Waiting for news.

Another thing: Which 3d Programm do you use for your models ? I'm used to 3dGmax, maybe I can help. (I made the 3d models for the Cnc Zero hour Mod - Rise of Europe)


Title: New Suggestions
Post by: T-Man on August 21, 2006, 06:00:15 PM
I decided to post this here since its not really big enough for its own topic:

Is it possible to stop derelicts from self-destructing if they arn't boarded in a certain ammount of time? It's annoying having to race if you want to get the derelict, or watching one you really wanted blow up. Also, having no time limit would allow map makers to place derelicts in harder to get to places instead of having to put them were they can be got to quickly.


Title: New Suggestions
Post by: Jem Hadar on August 24, 2006, 12:50:33 PM
would be nice if the last 2 questions would be answered as well. Thx.

Ok another request:

Breen - light cruiser: Why does the cloaking need 100 (!) special energy ? The romulans and klingons dont need that much, they can cloak, decloak , cloak again...and so on.

You even have to pay for the cloaking abillity of the Breen, then it should be as effective as all the others.  


Title: New Suggestions
Post by: Skitzeh on August 24, 2006, 12:53:18 PM
cos that ship is badass i guess, with its range it would be absolutely lethal if it could cloak and decloak multiple times in a short space of time, it aint slow either =)


Title: New Suggestions
Post by: Tyler on January 12, 2007, 10:16:24 AM
Would anyone agree with Warp if they added it but set it to lower Shields while Warping? No shields would make them easier to destroy when entering the base, then they would be damaged and not last long.


Title: New Suggestions
Post by: RedShirt on January 15, 2007, 08:17:44 PM
Quote
Would anyone agree with Warp if they added it but set it to lower Shields while Warping? No shields would make them easier to destroy when entering the base, then they would be damaged and not last long.
I'm sure someone somewhere would agree, but not anyone I know, and certainly not the FO team.  Warp is OUT.