Star Trek Armada II: Fleet Operations

Fleet Operations => Technical Stuff => Topic started by: Arastat on April 25, 2006, 02:56:35 PM



Title: A Few Noticed Glitches
Post by: Arastat on April 25, 2006, 02:56:35 PM
Hey,

I'm new here but I'm a really big fan of fleetops and have been playing with it for a while now.  It's a great production but I have noticed a few bugs here and there.  I do not know of this has been posted before, hopefully that isn't the case, and hopefully this may prove helpful:
  • Frequent OOS problems in LAN play (even if the game is seemingly running well)
  • Zoom in/out failure (occurs when map-depth settings are changed from standard settings)
  • Changing ship alert status (bases, shipyards, etc. will sometimes produce units at a different alert status)
The OOS problem may or may not occur in other types of network play.  I do not know if it does occur in those types as well - I have only played fleetops in LAN play.

I hope this information may prove relevant and in any way useful!
 


Title: A Few Noticed Glitches
Post by: Jan on April 25, 2006, 04:09:02 PM
I proved the oos issue. Over TCP/IP all works fine. I can count oos prblems online on one hand. even formations can be used without danger of oos.