Star Trek Armada II: Fleet Operations

Fleet Operations => Strategy => Topic started by: RedShirt on January 06, 2006, 02:55:44 AM



Title: Noxter Strategy
Post by: RedShirt on January 06, 2006, 02:55:44 AM
This topic is to discuss your likes/dislikes/strategy of/for Fleet Ops' most under-appreciated race


Title: Noxter Strategy
Post by: Jan on January 06, 2006, 03:49:01 PM
I really would like to see 8472 again   :cry:  They are so cool and high qualified for an RTS.

Now my Noxter tac... Build masses of breeders then get increased unitspeed and increased damage. Attack threat base with min. 5 breeders. Congratulations you won the game thats for sure. Noxter have a bad gameplay.and make the game collapsing for all parties (online).


 


Title: Noxter Strategy
Post by: [TD]Roach on January 07, 2006, 07:17:40 AM
i find them quite hard to play. i usually build some scourge, ursidisks and worms. but isn''t really a good strategy, even if you play against another noxter


Title: Noxter Strategy
Post by: RedShirt on January 08, 2006, 01:42:48 AM
My strategy? mass breeders, then get 260ish scourges before attacking, distract them with small raids with assailants


Title: Noxter Strategy
Post by: Admiral Adama on January 12, 2006, 11:52:25 PM
the norxter is unbalanced  i think it would be intresting to put out 1 ai hard norxter vs 1 ai hard ------ race


Title: Noxter Strategy
Post by: RedShirt on January 13, 2006, 01:57:14 AM
Are you kidding?  Noxter AI sucks @$$!!!  Heck, a Klingon AI on easy could wipe the map with them!


Title: Noxter Strategy
Post by: rosh on June 18, 2006, 09:14:40 PM
Ok, i can understand why you would say some of those things.
I then put it to you, fire up beta 2, start a noxter game and build acid glands and overlords. Then return to this thread and say that the noxter suck :P


Title: Noxter Strategy
Post by: Jan on June 18, 2006, 10:25:43 PM
well said...and now..GO AND PLAY V3 PR !!!!  :lol:  


Title: Noxter Strategy
Post by: TParis on June 19, 2006, 09:08:51 PM
Noxter are still cool :P


Title: Noxter Strategy
Post by: Optec on June 19, 2006, 11:09:31 PM
let's see how the swarm performs after its regeneration sleep ;)


Title: Noxter Strategy
Post by: -=B!G=-The Black Baron on June 19, 2006, 11:53:31 PM
Im more eager to see what Borg can do after their regeneration cycle :P
Or the newcomers, especially the Iconians :P


Title: Noxter Strategy
Post by: DOCa Cola on June 20, 2006, 08:15:36 AM
way far too offtopic :P


Title: Noxter Strategy
Post by: Scarface on June 20, 2006, 03:50:16 PM
:sweatdrop: I love the Noxter (so cool) ^_^ .And for the Borg I wish a new Nexus as base where you can make it bigger with dockpod,heavydockpod,attackpod with all stations where in it.....and if it finish you have a big complex.I think that would make the Borg more like you have seen them on tv.Fleetopsteam is that a good idea for a future release? :sweatdrop:  


Title: Noxter Strategy
Post by: 8_of_11 on September 21, 2006, 03:31:44 AM
You will get eaten by the Noxter if the game's set on infinite resources (I checked how the AI would go with no spending limits). They fill the map with units so quickly, it's insane. Don't like 'em with that much money. If I'd been able to hold out against their 100 odd ships, I think I'd see the map almost entirely coated with them.

But in real game, spamming the big stuff is the way to go. But that's not the FleetOps way, now, is it? I think the Noxter may need some retooling in the strategy dept.