Star Trek Armada II: Fleet Operations

Fleet Operations => Strategy => Topic started by: Admiral Adama on December 14, 2005, 04:53:37 AM



Title: Fed Strategy
Post by: Admiral Adama on December 14, 2005, 04:53:37 AM
My strategy is to hit the enemy with little but many attacks.I stay on the move with small fast ships like monsoon and intrepid and a few arikas.  I attack three diferent points at once so the enemys fleet is divided.  I only attack small bases with little defences like outlying moons where the enemy thinks his fleet will protect him.  I send in the three diversion fleets then my big fleet of  4 excelsiors 4 arikas and 8 intrepids the main body of my fleet attack his fleet while my 2 other little fleets join up and finish off  mine.  I realy don't like defiants  -_- because they dont have all round firepower so i cant fire on enemy fleet while being chased.  Ill usualy take out research with 2 fleets of monsoons try to run realy fast into his base behind defences the frak him up atacking moons and science.  Pretty soon he starts to be on the defensive so i can build up a mass fleet of sovs, arikas and defiants to finish him off.

P.S. i like long games :blush:


Title: Fed Strategy
Post by: Casper on December 14, 2005, 06:05:17 AM
i like long games too.


Title: Fed Strategy
Post by: Admiral Adama on December 14, 2005, 02:18:09 PM
who dont lol


Title: Fed Strategy
Post by: Admiral Adama on December 15, 2005, 12:23:58 AM
will someone else comment!?!?


Title: Fed Strategy
Post by: LordsofKobol on December 15, 2005, 06:16:31 AM
I like long games aswell, most of my maps on WC3 are very big and difficult to navigate, making the games very drawn out.


Title: Fed Strategy
Post by: [TD]Roach on December 15, 2005, 08:26:03 AM
i don't like playing feds because they are so slow in getting the right ships. so can't comment about it and i like quick games


Title: Fed Strategy
Post by: Acidpunk on December 15, 2005, 02:09:34 PM
see that tactic there is good but it would never work vs a player

especially me when playing as klingon reason?

i build soooo many bops and ktingas that i have 3 fleets from the start ready to defend ask Kobol he knows


and when i get cash negvars and vorchas come out like hot toast


Title: Fed Strategy
Post by: Admiral Adama on December 16, 2005, 12:23:08 AM
:D Roms are my favorite :D  


Title: Fed Strategy
Post by: LordsofKobol on December 16, 2005, 03:30:30 AM
yeah, he constantly has BOPs being built, his fleets have very few capital ships :P


Title: Fed Strategy
Post by: Acidpunk on December 16, 2005, 04:52:13 AM
then again they do have lots of vorchas and quw duj and sangs so that makes up for it  


Title: Fed Strategy
Post by: [TD]Roach on December 16, 2005, 08:02:00 AM
klingons don't have alot of  capital ships :)

just strat out with bop/ktinga

then

sang/vorcha/vutpa

and usually if you play right you have won by then


Title: Fed Strategy
Post by: LordsofKobol on December 16, 2005, 08:20:56 AM
nah 10 botaS ftw! :lol: ion storms pwn...


Title: Fed Strategy
Post by: Casper on December 16, 2005, 08:51:09 AM
first time i used the ion storm thingy, i thought it would work like the ion storm on the stock A2 klingon science ship. or was it a1? (it's been too long). well, basically i though it would be like a torpedo that unleashes a nebula at range, and i was unprepared for the ion storm to form in my fleet, and i was kind of ticked-off that i lost my heaviest fleet over that.

--- :ph34r: edit

ok, i shouldn't try to post when i've been awake for over 24 hours. lol


Title: Fed Strategy
Post by: Admiral Adama on December 16, 2005, 09:04:50 PM
no, thats realy realy idiotic of you.  if you had simply held your mouse over the button and READ THE DESCRIPTION well then..


Title: Fed Strategy
Post by: Acidpunk on December 17, 2005, 01:08:47 AM
no offense but everyone makes that mistake

who the **** cares what it says we dont have time for that while ur doing that we build 5x as many ships as you


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 01:58:49 AM
me? or him


Title: Fed Strategy
Post by: Casper on December 17, 2005, 02:13:51 PM
it doesn't say that the nebula forms around your ship. it says "creates a nebula that does damage to all ships." which is very similar to what the description on the stock a2 kling. sci. ship said.


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 02:15:48 PM
oh.  inever got the dl so i always pawned over the information lol hehe


Title: Fed Strategy
Post by: Casper on December 17, 2005, 02:32:25 PM
hehehe.


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 02:33:59 PM
but now I have it :D ! on a different comp :cry:  :mad:  


Title: Fed Strategy
Post by: Casper on December 17, 2005, 02:36:27 PM
that's good. my old pc is so fryed.


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 02:38:14 PM
from 700 games no doubt


Title: Fed Strategy
Post by: Casper on December 17, 2005, 02:39:48 PM
it died of old age.


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 02:41:58 PM
oh


Title: Fed Strategy
Post by: Casper on December 17, 2005, 02:49:43 PM
it was like 5-6 years old, and in this heat that's old


Title: Fed Strategy
Post by: Admiral Adama on December 17, 2005, 02:55:44 PM
gee tht to bad.  what kind was it


Title: Fed Strategy
Post by: Frodo on December 18, 2005, 12:40:11 AM
last time i played klingons i was on the map with all them worm holes and i used to send fleets of those ion making ships (i was on unlimited resources in that game so had loads) to the worm holes and wen the enemy came thru BOOM instant death awaiting

edit - most of the times when i play feds and fancy a long game i do it on unlimited resources and set up mini bases with a couple of advanced shipyards in various remote corners of the map about half way thru the game and attack the enemy (mainly borg with their cubes) from all sides. i remember a game against 2 borgs hard and medium, with the ship buildtime on 0.05secs and unlimited resources etc and the hard ai was constantly pumping out cubes heading to my base so i set the rendevous point for all new ships to the borg base and by that time i was heavily defending my own base while constant streams of sovvies and akiras were heading for the borg base lol games like that are crazy but fun!! i finally won it after about 2 hours lol


Title: Fed Strategy
Post by: Admiral Adama on December 18, 2005, 03:32:59 AM
my god i played like that once.  it puts em out almost as fast as you can push button


Title: Fed Strategy
Post by: LordsofKobol on December 18, 2005, 06:46:56 AM
The ION storm thing destroyed my starbase first time I used it, so it's not "Realy" stupid Adama :hmmm: I liked the Torpedo idea they had before, but this new one is cool too :)


Title: Fed Strategy
Post by: Admiral Adama on December 18, 2005, 03:15:30 PM
well the torpedoe idea was not as stragtegicaly engaging.  you could protect your ship with a fleet or in the safety of your base and fire it out.  now you have to go and engage the enemy :D  


Title: Fed Strategy
Post by: Casper on December 18, 2005, 04:54:30 PM
Quote
gee tht to bad.  what kind was it
It was custom built. athlon 1.4gh t-bird, 512mb SDR ram, nivida geforce 2 m\mx 400, soundblaster audigy gamer, dfi board, running windows 2000. i might be forgetting a few things, but oh, well


Title: Fed Strategy
Post by: Admiral Adama on December 18, 2005, 05:07:46 PM
sounds realy fast


Title: Fed Strategy
Post by: Casper on December 18, 2005, 05:14:57 PM
i guess 5 years ago it was on par with the top-of-the-line models


Title: Fed Strategy
Post by: Admiral Adama on December 18, 2005, 05:41:13 PM
what do you use XP?


Title: Fed Strategy
Post by: Acidpunk on December 19, 2005, 04:01:41 PM
well not quite top of the line models around five years ago were stuff like with the

Gforce 3 TI and 4TI

 


Title: Fed Strategy
Post by: Admiral Adama on December 19, 2005, 04:02:37 PM
lol i tick with the flow ME or XP


Title: Fed Strategy
Post by: Acidpunk on December 19, 2005, 04:12:18 PM
no one ever used ME thats just dumb when it came out  i tried it then formatted and went back straight to 98se

waited till XP didnt bother with 2000 i like it but i hate it at the same time  


Title: Fed Strategy
Post by: Admiral Adama on December 19, 2005, 04:19:14 PM
ME wasnt for gamers


Title: Fed Strategy
Post by: Casper on December 19, 2005, 06:54:29 PM
on my newer pc i use XP. the old one that ate itself, that used win2k. and i didn't upgrade seeing as it was so old. and lack of funds too.


Title: Fed Strategy
Post by: Admiral Adama on December 19, 2005, 10:53:02 PM
i run into that prob often.  get limewire  


Title: Fed Strategy
Post by: LordsofKobol on December 20, 2005, 10:00:14 AM
ME is the worst peice of **** to come out of Microsoft, even they appologized for it! :P use 98 or XP :P but ME needs to be destroyed in a mass grave like bad movie-games.

and don't tell anyone to get limewire, limewire is a joke...use BT :P I love lime wire's new slogan "No Trojan, No Spyware, Just Pure Filesharing" rofl, google Limewire, see how many spyware sites come up :)


Title: Fed Strategy
Post by: Admiral Adama on December 20, 2005, 03:12:14 PM
ive never thought of that.  good thing its on my gaming computer


Title: Fed Strategy
Post by: Acidpunk on December 20, 2005, 08:36:02 PM
limewire is fine kobol only if you "obtain the pro version"

 


Title: Fed Strategy
Post by: Admiral Adama on December 20, 2005, 10:10:43 PM
mucho rapedamente tambien!


Title: Fed Strategy
Post by: Frodo on December 20, 2005, 11:20:47 PM
aye you want the pro version but any file bigger than 700mb its BT ;) i never sed that  :ph34r:  


Title: Fed Strategy
Post by: LordsofKobol on December 20, 2005, 11:25:51 PM
I still say go for BT :P the fact that limewire shows up on more spyware and anti-virus sites than the BlasterWorm did should scare you away from it :lol:

and yes, for all your warez and illegal gaming downloads use BT :) :lol:


Title: Fed Strategy
Post by: Frodo on December 20, 2005, 11:28:02 PM
pro version of lime warns u about corrupt files b4 when u click to download and its fine but becomes corrupt halfway thru it cancels it so any malicious stuff is pretty much filtered. no spyware or adware with the pro so go to BT and get the pro lol


Title: Fed Strategy
Post by: Admiral Adama on December 21, 2005, 02:54:20 AM
pro is good yes.
and i never keep any valuable info on my comp


Title: Fed Strategy
Post by: Arrow on February 18, 2006, 05:22:47 PM
Make a fleet of Intrepids and use Tricobalt torpedoes on stations, then run away. That's my hit and run.

Build enough Intrepids you can cause some building hurt and at least annoy him...


Title: Fed Strategy
Post by: hypercube on February 19, 2006, 12:50:31 AM
and if you are playing vs 4 borgs and you do that?
the torpedoes would problčably hit yes, but the borg would get a group of intrepid all of the sudden


Title: Fed Strategy
Post by: Arrow on February 24, 2006, 01:40:50 AM
Well, if you're planning a base attack, the said pre-emptive would lure defenders away from base defences, and everyone knows, if you're going to attack an enemy base, try not to get hit by things you don't have to get hit by (i.e: Turrets!!)


Title: Fed Strategy
Post by: hypercube on February 24, 2006, 03:33:07 AM
that is not easy, but this strategy would problably work early in the game, b4 the bprg get the cubes and turret up.


Title: Fed Strategy
Post by: Arrow on February 24, 2006, 04:35:19 AM
Turrets aren't a problem if you're using tricobalts. The whole idea is you hit them from outside the turret's range to lure the defenders away from it. Cubes are another thing.


Title: Fed Strategy
Post by: hypercube on February 24, 2006, 01:03:10 PM
well interpids suck anyway, i personally never use them, unless to fight off rush attacks and such. Excelsiors andd Sovereigns are the main battle ships and if you don't want many looses you use them in all attacks, sevies for breaking hardpoints and excelsiors(they work wonderfull in defence as well) for support and for ships and non-defencive stations.


Title: Fed Strategy
Post by: Arrow on February 24, 2006, 06:18:40 PM
I find they're good quick-attack ships.

Anyway, is it just me or do some of these ships seem a little...redundant? I mean, it's great to have variety, but Sovereigns and Excelsiors are practically interchangable - IMO, ships should have varied uses which make them invaluable. I keep referencing Warcraft III because strategy-wise it's a very good game.


Title: Fed Strategy
Post by: hypercube on February 25, 2006, 04:11:34 AM
well, in armada you have certain defencive, offencive and interchangable ships, for ex. the excelsior II class is a very efective defence ship becuse of it's long range and good firepower, they are not good for breaking hardpoints and engaging enemy ships(especially the borg) becuse of it's weak shields and hull and it's crew. Intrepids are good and cheap ships that offer enou8gh firepoew to eliminate the enemy, but with very high looses, i found that a combination of galaxy and akira as one group and sovies as the other, all of theese supported by excelsiors, the AI will(don't ask me why) shoot the galaxy and akira, so not many sovies will be lost and you can easily destroy the enmy with you sovie fleet.


Title: Fed Strategy
Post by: Arrow on February 25, 2006, 05:08:13 AM
Then maybe their roles should be included in with the ship descriptions. "Sovereign class, heavy battleship - designed for frontal assaults. Has the Disruption Field special ability."


Title: Fed Strategy
Post by: Casper on February 25, 2006, 12:11:52 PM
i wouldn't mind that.


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on February 25, 2006, 02:59:13 PM
Where's the fun then?
You should find out the role of each ship by yourself and plus, where does it say it HAS to be like that :) If ya want go attack the borg with ventures and see how good it goes :P


Title: Fed Strategy
Post by: Arrow on February 25, 2006, 06:56:31 PM
Yeah, but I think the idea is that you build your fleet based on their capabilities. Besides, I think the role of some of them is rather ambiguous (sp?) like Excelsior vs Sovereign, Galaxy vs Sovereign, all the Generix vessels, etc. "Dreadnought" and "Battleship" are technically the same...what's the difference?

Besides, it can't be all that bad if popular games do it too.


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on February 25, 2006, 10:52:00 PM
Khhmmm, I dont even know what u want :S
If you want that in the describtion of the vessle IN THE GAME it says all those things than I stand by my first comment. As you do build a fleet based on their capabilities, but  IMO you should found out those capabilities by yourself, with game experiance. There is just no fun if everything is right there for you :P

But I like the idea of vessle describtion in manuals or online sites. And that already is done with FO :P


Title: Fed Strategy
Post by: Cpt Ryan on February 26, 2006, 02:36:48 AM
Quote
Yeah, but I think the idea is that you build your fleet based on their capabilities. Besides, I think the role of some of them is rather ambiguous (sp?) like Excelsior vs Sovereign, Galaxy vs Sovereign, all the Generix vessels, etc. "Dreadnought" and "Battleship" are technically the same...what's the difference?

Besides, it can't be all that bad if popular games do it too.
can you translate that plz? havent a clue what you want done :huh:
particually this bit
Quote
Besides, I think the role of some of them is rather ambiguous (sp?) like Excelsior vs Sovereign, Galaxy vs Sovereign, all the Generix vessels, etc.


Title: Fed Strategy
Post by: Arrow on February 26, 2006, 03:21:27 AM
When you put your cursor over a unit, it just gives a short description of the unit and its role instead of the amount of damage phasers do. That the player can figure out on his/her own. A short description, like this.

(http://img.photobucket.com/albums/v255/distant-thunder/71063494.jpg)

Besides, you guys did it with special weapons, why not do it with ships too? Novices don't have to use a special weapon to figure out exactly what it does. :P


Title: Fed Strategy
Post by: hypercube on February 26, 2006, 02:51:44 PM
true, i agree with you on that. It would be helpfull with newbies


Title: Fed Strategy
Post by: Arrow on February 26, 2006, 04:36:21 PM
Especially in a game where the exact roles of ships aren't well-outlined by their names. According to Wikipedia (I don't know if any of you guys wrote it, but here it is anyway)

Quote
Fleet Ops was created on the conviction that each ship should have its defined task and does not loose its importance during the game.

-Wikipedia (http://en.wikipedia.org/wiki/Star_Trek_Armada_II:_Fleet_Operations)


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on February 26, 2006, 05:07:03 PM
THE FUN PART OF THE GAME IS TO FIGURE OUT EACH VESSLES ABILITIES AND  DOWN SIDES, WHY DOES NOONE LISTEN TO ME?????


Title: Fed Strategy
Post by: Arrow on February 26, 2006, 06:03:37 PM
But the game's a real time strategy game, not a guess-what-ship-is-good-against-what game.


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on February 26, 2006, 06:10:40 PM
Its not guessing, its trying, theres a difference u know  -_-  


Title: Fed Strategy
Post by: Arrow on February 26, 2006, 06:14:51 PM
I always thought the premise of strategy games was to defeat the enemy by capitalizing one's strengths, superior tactical manoeuvring, and having your force defeat an enemy's based on their strengths and weaknesses instead of trying to figure out what ship's good against which.

Besides, you don't need to figure out what's good against which unit - that's already given to you. You also don't have to try each station to figure out what that does.


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on February 26, 2006, 06:36:02 PM
U gain experiance by playing a game. That is a fact. Everyone had to figure out what against what each ship is good against.
Also if you look really carefully on fleetops.net it does give u a hint what ships are good against what, actually what WEAPON is good against what.
But as in game I wouldnt want something like that, it just gives u too much information. Experiance must count for something after all  :rolleyes:
 


Title: Fed Strategy
Post by: Arrow on February 26, 2006, 09:02:40 PM
Of course it does. Experience in things that can't be described, like resource management (not just who builds the bigger fleet but who builds the better fleet) build styles, base layout, guarding expansions, tactical manoeuvring...


Title: Fed Strategy
Post by: hypercube on February 26, 2006, 11:23:31 PM
that is sort of obvious don't you think( numbers work too :lol: )


Title: Fed Strategy
Post by: Cpt Ryan on February 27, 2006, 12:48:52 AM
Quote
When you put your cursor over a unit, it just gives a short description of the unit and its role instead of the amount of damage phasers do. That the player can figure out on his/her own. A short description, like this.
the numbers are a level of its power, if you notice it also gives you he shield & hull points of that ship, this way you have an idea about how much of a beating it can both take and dish out.


Title: Fed Strategy
Post by: Arrow on February 27, 2006, 12:54:01 AM
I guess then its that numbers and I don't go well together. Besides, as I said, you guys already have descriptions for stations, special weapons, and turrets, so why not have it for ships too?


Title: Fed Strategy
Post by: Cpt Ryan on February 27, 2006, 01:02:29 AM
i've been doing this for the odfs on my install of A2, and i can tell ya its quite hard & time-consuming. hard in that it takes a lot of thought to make up something believeable, and besides i think that the FO team have left that up to the imagination of the players, probs because its highly unlikely that everyone will agree on what it says. so make your own judgement on what you want the description to say, use your imagination.


Title: Fed Strategy
Post by: Arrow on February 27, 2006, 01:05:32 AM
You don't have to go into the history of the ship, just its purpose.


Title: Fed Strategy
Post by: Cpt Ryan on February 27, 2006, 01:13:01 AM
Quote
You don't have to go into the history of the ship, just its purpose.
aaarrrggghhh  :mad:  then the numbers tell you that then dont they.
here it is for you nice and simple:
big damage/short reload time = most likely some sort of "battleship"
big damage/long reload time = most likely an "artillary" ship
med damage/short or med reload time = most likely a "cruiser"
small damage/ short or med reload time = most likely a "destroyer"

that is kind of common sense really huh?


Title: Fed Strategy
Post by: hypercube on February 27, 2006, 02:46:08 AM
trully, you can't describe every ship, what's the point of figuring out your own strategy than?


Title: Fed Strategy
Post by: Arrow on February 27, 2006, 03:11:34 AM
You can figure out your own strategy by moving your units around and prioritizing your attacks on which components of the base.

Just something like "Mediterranean-class: Constructs stations" is good enough.


Title: Fed Strategy
Post by: [TD]Roach on February 27, 2006, 08:35:35 AM
well i hate those balloons with discriptions. i mean you get a whole text above it everytime you have your mouse pointer above it. who cares what it does? read the manual


Title: Fed Strategy
Post by: Arrow on February 27, 2006, 11:11:58 PM
The manual just says their history, not their role. This is especially true with their names. The only reason why I knew the role of a Venture-class was a scout because of previous games. When it comes to ships like the Excelsior II which haven't been featured in other games I have no idea what they do.


Title: Fed Strategy
Post by: [TD]Roach on February 28, 2006, 08:52:34 AM
fleetops manual (http://www.fleetops.net/index.php?p=techtreefederation)isn't it common sence that the first ship in the techtree is teh least powerfull one and the last ship is the uber ship? besides they do have a designation if you just read everything.... just under the classe naem it states.... yes what kind of ship it is. an example: the venture class:

Venture Class

Scout
 
 10 Shield Hitpoints

20 Hull Hitpoints


Pulsephaser  ( 9 Damage, @ 6.0s, fires 3 shots)

Medium Range

The very small Venture Class is a fast scoutship which can reach every place of a system within very low time and provides a impressive sensor range.

don't read the manual of A2 read the manual of fleetops first :D  


Title: Fed Strategy
Post by: Arrow on March 01, 2006, 01:03:37 AM
Vor'cha Class

Heavy Cruiser

 110 Shield Hitpoints

90 Hull Hitpoints

Disruptorbank  ( 14 Damage, @ 2.3s)

Medium Range

Can be equipped with the Polaron Torpedo special ability
Initially has the Cloak special ability

For a long time the Vor'cha Class was the most advanced Klingon starship. This multi-mission cruiser is capable of inflicting massive damage to a target by using its advanced Disruptorbank. Its heavy shielding and armor makes it an excellent vessel for every kind of mission and there exist whole fleets of Vor'cha Class cruisers in the Empire.


Uh huh. "Heavy Cruiser" just tells me that it packs a pretty big punch. But what's it effective against? Not so effective against?


Sang' Class

Assault Destroyer

70 Shield Hitpoints
55 Hull Hitpoints

Micro-Photon Torpedo  ( 5 Damage, @ 1.0s)
Long Range

Can be equipped with the Compound Torpedo special ability
Initially has the Cloak special ability

The Sang' Class was designed to replace the old Bird of Preys with a more fitting and modern type of vessel. But cause of a lack of resources this goal was never reached. The Sang' Class became a multi-purpose long range destroyer with very high movement speed.

The Micro-Photon Torpedos installed in the Sang' Class are one of the greatest technologies the Klingon Empire gained in the 24th centuries and are a deadly weapon against most starships.


And what's the difference between the two? Why build these when you can build Vor'chas? There's got to be something that separates them.


Title: Fed Strategy
Post by: Cpt Ryan on March 01, 2006, 01:11:20 AM
read that carefully and try to come to a conclusion as to what actually sets them apart from one another :rolleyes:  its right there in front of you


Title: Fed Strategy
Post by: Arrow on March 01, 2006, 02:24:08 AM
Let's see. They both are good against starships, but one has a little more health and shields, one has a beam weapon and the other has a peashooter. Both are multipurpose but one is faster.

Is that it? There's got to be more than that.


Title: Fed Strategy
Post by: hypercube on March 01, 2006, 10:28:44 AM
play the game, you'll find out evantually  ;)  


Title: Fed Strategy
Post by: Casper on March 01, 2006, 12:36:56 PM
hey, i happen to like the sang' class  


Title: Fed Strategy
Post by: hypercube on March 01, 2006, 12:44:03 PM
you cannot write which ships is good for which task since that varies from species to species, for ex. the excelsior is fast and powerfull but weak hull and shield wise. it has long range so it's a good defence ship capable of fiiring from behind defences. so it is relativelly good vs klingons roms and fed starships, but it sucks vs the borg becuse of low hull HP and shields and especially becuse of crew, so it can easily be assimilated.


Title: Fed Strategy
Post by: Arrow on March 01, 2006, 01:51:11 PM
So it's your standard long-range support fire guy.

See, I can't get that by looking at numbers.


Title: Fed Strategy
Post by: [TD]Roach on March 01, 2006, 02:20:11 PM
i find it a bit boring if you already know what ship is the best for anothr ship takes the strategy out of strategy


Title: Fed Strategy
Post by: Arrow on March 01, 2006, 05:34:42 PM
Warcraft III has such descriptions as I mentioned above, and no one's complained about that yet. Total Annihilation has a short description as well. From games as early as the start of RTSes (C&C, Warcraft) had such descriptions...


Title: Fed Strategy
Post by: hypercube on March 01, 2006, 07:22:27 PM
well you could also send a butload of sabers against a borg base and see what happens. :rolleyes:  


Title: Fed Strategy
Post by: -=B!G=-The Black Baron on March 01, 2006, 09:15:13 PM
Venturas are better :P


Title: Fed Strategy
Post by: Frodo on March 01, 2006, 10:41:10 PM
indeed, when i 1st got into armada 2 (never played the 1st btw) i was testing the strengths on each fed ship by doing rush attacks on bases. quite fun and better than reading about it and playing the game using what i've read if u kno wot i mean


Title: Fed Strategy
Post by: Tyler on June 20, 2006, 03:41:47 PM
My Method to keep things easy is:

Fleet 1: Warships
Fleet 2: Warships
Fleet 3: Warships
Fleet 4: Warships
Fleet 5: Repair Ships (Captured Warships if Repair Ships are not available)
Fleet 6: Fleet Flagship
Fleet 7: Vessels that are derelict and cannot be salvaged
Fleet 8: All Mining Freighters
Fleet 9: 16 Venture Class
Fleet 0: All Construction Ships

Send Fleet 9 on a constant Explore Task for scout the map, Fleets 8 & 0 should be obvious. If a Vessel falls derelict and cannot be salvaged for some reason it gets stuck in Fleet 7 and forgotten. Fleet 4 is left to guard the Base, Fleet 3 is also used to help protect my allies base. When I go to attack the Enemy, I send Fleets 1,2,3,5 and 6 in for and attack at the same time from different Angles and get Fleet 1 to destroy the Starbase and the Rest of the Fleets to go for the Turrets and Shipyards, then leave the rest of the ships to choose their own targets while commanding only the Flagship (Fleet 6). All System upgrades are usually done before attacking.


Title: Fed Strategy
Post by: Kira Yamato on June 25, 2006, 05:13:17 AM
I build up a defense so that any enemy fleets can't attack my mian base then I let my ally attack the enemy main base while I take control of the enemy mining bases and other small bases with a few craft.  Then when my enemy only has his base left I box him in and take control of his main base.  Sometimes takes  awhile but depending on ally sometimes its short.


Title: Fed Strategy
Post by: Lumpybob on July 07, 2006, 09:16:19 PM
Quote
So it's your standard long-range support fire guy.

See, I can't get that by looking at numbers.
no, you would get that by playing and experience