Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: Tiberious726 on August 14, 2005, 05:55:25 PM



Title: Assimilation Turret
Post by: Tiberious726 on August 14, 2005, 05:55:25 PM
this would be a turret that when an enemy ship comes in range fires an autoassimilation beam at the ship, it would obviously have to have crew (5000?) and would have to have sp weapons set to red but i think that that can be set as a per ship default; i think that this is more borg like than turrets that simply destroy the enemy


Title: Assimilation Turret
Post by: Eufnoc on August 14, 2005, 06:53:31 PM
i like the idea, but maybe have it slowly regenerate its own crew, or maybe have an auto asimalate beam like the assimalator it don't need crew to work.


Title: Assimilation Turret
Post by: [TD]Roach on August 14, 2005, 06:56:50 PM
i like it very borgish but in compensition of no offensive powers, it doesn need some better shields


Title: Assimilation Turret
Post by: EccentricDonald on August 14, 2005, 09:39:48 PM
I think that in terms of the Borg, it would go well with their character.  They seek perfection, and if this goes along with their persona, so be it.


Title: Assimilation Turret
Post by: Cpt Ryan on August 15, 2005, 06:38:09 PM
yeah i like this, think i saw something like this in another mod, so fo team may need permission to include it, (assuming that they want to  ;) )


Title: Assimilation Turret
Post by: Eufnoc on August 15, 2005, 10:23:33 PM
why they will edit it to there peramaters, and use there own textures, i see no reasons to ask permission.


Title: Assimilation Turret
Post by: DOCa Cola on August 15, 2005, 10:47:13 PM
we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we  bring such useful and comfortable (:)) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.


Title: Assimilation Turret
Post by: Cpt Ryan on August 15, 2005, 11:38:28 PM
what about putting the auto-assimilating beam on it instead of the holding beam? that may work better :)  


Title: Assimilation Turret
Post by: Eufnoc on August 16, 2005, 12:00:42 AM
Quote
we have had assimilation turrets in pre beta 1 phase for testing in the game. but there are a few problems with the turrets, either they are to strong or to compansate that, we had to increase price that high its not worth building them. the problem with the assimilation turrets is that they cannot move. by giving them lot of hull hps makes them a too strong threat. dispite that if we  bring such useful and comfortable (:)) turrets in the game borg players would tend to bunker instead going to attack their enemy. we want to keep fleet operations a mod where you go into offensive combat not just defending and build up a fleet while another player looses half his fleet at your base defence. think of, a assimilation turret would be a very strong weapon, you do not only destroy another ones vessel but you even get it. if we would make them too cheap you could build like 4 or 5 of them at your entrance and wait until something attacks you what you then probably assimilate. now you got stronger cause you gained the other players vessel + have your own while the other player may have nothing left and just starts rebuilding his fleet.
the thing is i like to play defensive...


Title: Assimilation Turret
Post by: ewm90 on August 16, 2005, 03:35:55 AM
the best definse is a good offise.


Title: Assimilation Turret
Post by: [TD]Roach on August 16, 2005, 07:35:53 AM
can't you make it like the klingon turret with tractor beam where you have to click on the ship to tractor it? that should make it least defensive. and mayeb put special engergy in it.  becuase of if you have a turret(s) and want to assimulate a fleet, you  have to do alot of micro managing and i think that should be quite a compensation as nobody does that.


Title: Assimilation Turret
Post by: Skitzeh on August 16, 2005, 03:12:02 PM
I think this kind of weapon would take the "human" aspect outta the game, having the AI controlling something powerful for you is terrible, look at the current turrets we have, they are all AI controlled but you will find it hard to destroy a fleet of incoming vessels unless you have ALOT of turrets or other ships there to help out.

I dont think there should be anything in the game which can "stand alone" to the extreme (example: Tactical Fusion Cube from A2).


Title: Assimilation Turret
Post by: Optec on August 16, 2005, 03:26:06 PM
Interesting thought, Skitzeh.

Well i'm not a fried of an assimilation turret. We had one in the a1 version of Fleet Ops long long ago and it was terrible .. and powerful :)


Title: Assimilation Turret
Post by: DOCa Cola on August 16, 2005, 03:58:26 PM
yes, i played on 'tic tac toe' just with these turrets at my entrance waiting for the ai to attack - and yes all vessels that came through were just sucked empty with auto assimilator beams within seconds. yes it is quite fun to play against ai's with this tactic but still, as fleet operations is not developed as a one time fun game against the ai. if we would integrate such turrets every borg player would just plaster their bases with them. maybe that would be fun one time, maybe 5 times but after that it would be so great anymore - and then, what are you going to do? use less comfortable tactics or methods fighting the ai? i am sure most of you would not ;) still, it's fleet operations not turret operations.... :turned:


Title: Assimilation Turret
Post by: Tiberious726 on August 16, 2005, 06:12:33 PM
what if it was made so the turrets took a long time to assimilate; and the effect was additive so for example it took 3 turrets to assimilate a large ship quickly enogh so that  none of the turrets would be destroyed just around 50% damaged, so they could be a good defence against small raids but unless in unreasonable numbers could not stand up to a fleet


Title: Assimilation Turret
Post by: DOCa Cola on August 16, 2005, 07:00:18 PM
yes, right, but how much resources would you spend on such a turret if it requires 3 turrets to assimilate one big vessel just in time before getting destroyed?


Title: Assimilation Turret
Post by: Skitzeh on August 16, 2005, 07:07:46 PM
IMO, keep it simple... or don't keep it.


Title: Assimilation Turret
Post by: DOCa Cola on August 16, 2005, 07:13:01 PM
Quote
IMO, keep it simple... or don't keep it.
what do you mean by that? it's an opinion but i like detailed opinions  ^_^ i loved assimilation turrets too, but they were way to strong, now we want to find a solution about that so that maybe an assimilation turret will be in the mod


Title: Assimilation Turret
Post by: Skitzeh on August 16, 2005, 07:49:43 PM
I mean... why make it really really complicated just to get it in? Making things so complicated just confuses things, I just think its best to keep it simple, if the turret can't be implemented simply why implement it at all?


Title: Assimilation Turret
Post by: Optec on August 16, 2005, 07:51:47 PM
Yep, i think an assimilator turret would be a nice avatar unit. but its very hard to find the right costs and the assimilation capabilities for it without unbalancing it..
I like the idea of manually triggering the special weapon. that would prevent "wormhole bunkering".. but in heavy battles it may render useless cause clicking on every saber is quite annoying


Title: Assimilation Turret
Post by: DOCa Cola on August 16, 2005, 07:55:11 PM
atleast i added the turret as placable map object as idea so maybe you will have to fight the turret to get to your expansion  :P  


Title: Assimilation Turret
Post by: Optec on August 16, 2005, 10:24:47 PM
thats a good idea :)


Title: Assimilation Turret
Post by: Casper on August 20, 2005, 07:30:11 AM
Why not make it into an assimilation Battle station (kind of like the space dock) but add a crappy assimilation beam or 2 and keep the main starbases weapons grid with like a torpedo launcher or something.
still powerful, not too unbalancing, and yet somewhat practical (IMHO) oh, and basic ship production like the (space dock)


Title: Assimilation Turret
Post by: Eufnoc on August 20, 2005, 01:03:52 PM
maybe not ship production but i do like  the idea.


Title: Assimilation Turret
Post by: DOCa Cola on August 20, 2005, 09:02:54 PM
after the turrets that were to strong we had the idea to put the beam on the starbases instead of a regular weapon what worked quite nice but is just too strong at the beginning of a game or gives the borg too much advantages like a scout doesn't get destroyed but the crew wiped out and that way the borg could aquire a cloakable scout at the beginning.


Title: Assimilation Turret
Post by: Casper on August 21, 2005, 08:43:04 AM
I wasn't saying the starbase, i said like the federation Spacedock (that huge thing with massive firepower, and the ability to build basic warships, and the civil craft as well) not the spacestation. :assimilate:  


Title: Assimilation Turret
Post by: [TD]Roach on August 21, 2005, 09:08:17 AM
i like my idea where you have the turret en je just have to clik on the enemy to assimulate if you have alot of those turrets then you  don't have the time to use all those turrets and thus makes it less powerfull  in later games.  and maybe just give them a special energy bar. with long reload time like a transwarp hub

 


Title: Assimilation Turret
Post by: DOCa Cola on August 21, 2005, 12:39:47 PM
the problem still is how much you would pay for such a turret. still a turret like this can be done with bug disadavantages like clicking and long reload times but then with long reload times such a turret is quite just no usuable. a good idea but i am not sure about how it would perform during a multiplayer match


Title: Assimilation Turret
Post by: excursion on August 23, 2005, 12:06:00 AM
just give it limited special energy with a reasonable recharge time. that way its more like a support for your standard turrets.