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Title: Twilight Post by: AdmarilRyan on July 30, 2005, 01:26:01 PM I've just registered to this website to inform the public that there is more than one great mod coming out. Star Trek Armada 2: The Twilight is a new mod which has being started by Yacuzza, Jolteon7/Jolt and me with help from Major A Payne, Elrond, Blindeye01 and paul. We have set up our website and are soon going to release a sample beta. This mod will be the best mod yet using the most advanced modding techniques known to mankind. We do however need members on our website to help us make sure what we make is what the community wants. The website is also where people can sign up to the project as modders and where you can get advice and guidence in making your own mod.
And here it is: http://s12.invisionfree.com/A3C/index.php (http://s12.invisionfree.com/A3C/index.php) Thanks for reading Ryan: Public Relations Administrator Project Twilight Title: Twilight Post by: Cpt Ryan on July 30, 2005, 03:30:26 PM cool B) looked at the forum, looks pretty bare. me not joining yet probably helps that :( . anyway some info on the mod itself would be nice, ie. storyline, time period, etc, etc... tried to find that on the forums but looks like its just been set up so thats probably gonna be added a little latter. :detective:
Title: Twilight Post by: AdmarilRyan on July 30, 2005, 04:08:13 PM The storyline will be posted soon. In the meantime we are making a 8472/Borg beta to be released by september (we are trying desperately to keep to this deadline) Join up to add any sujestions so this mod can be better than fleetops! We could use some help in the area of starfields, asteriodbelts, planets and other map objects so if anyone could help us with that it would be apperciated.
ps: To Cpt Ryan you are a cpt I am an admaril (which I can't spell) and as such you are ordered to become a member! Do you understand?! Title: Twilight Post by: Lt.Cdr.White on July 30, 2005, 05:02:01 PM You're an Admaril. I don't know what that is.
But we here at Starfleet only have Admirals. So you're not part of the chain of command. :lol: PS: I overread that "which I can't spell". Perhaps Admirals do not have to bother about spelling as they have Lieutenants around all the time who do that for them. My conclusion: You have an awful lack of Lieutenants around you. :D However, good luck for your mod. Title: Twilight Post by: -=B!G=-The Black Baron on July 30, 2005, 06:14:36 PM I really doubt it something even CAN be better than FO, but good luck ;)
Title: Twilight Post by: AdmarilRyan on July 30, 2005, 07:28:22 PM Fleetops will look like a beginners atempt compared to this
Things that the fleetops team need to work on Mathmatics (4 damage every 2 seconds no varience sorry optec/doca but that a kid at play school can do) Single player missions out of game graphics Interfaces weapon effects AI (I'm an expert on this and your AI is poor/adverage) Deadlines :lol: Things we do better: More ships and far better quality ships (yacuzza is amazing at this!) We like to keep to our timetables More Intelligent AI (done by me personally!) Mathmatics for damage calculation which are more advanced than fleetops Ships all the way from the NX class to the premonition class New races and all the old ones (including the cardassians infact 2 cardassian teams more to be expalned later) Interfaces in game and out of game (thanks to yacuzza) Donuts avalible to all website members! :D No offence intented to fleetops it's not a bad mod just it isn't great either. Title: Twilight Post by: Eufnoc on July 30, 2005, 07:31:16 PM well i tell you what before you start putting down the current best mod for sta2 try atchaly releasing a version, also not many things that are very well organised release a forum with no posts or any information on. Finaly a team that is really dedicated don't normaly have a invisionfree forum thats full of adds.
Title: Twilight Post by: AdmarilRyan on July 30, 2005, 07:46:18 PM Our beta is almost finnished and I am about to put a storyline and features section on our website. We have alot more going on in our restricted forums and we are going to release info on what we are going to do. Don't start telling us that fleetops is unparrelled cause we heard it all before. I thought I would inform you about our mod so we can get ideas on what people want but obveriously I've come to a place where you worship doca, optec and those other guys beliving that they are the best when we are rapidly out doing what they have done.
edit: By the way yacuzza has released parts of this mod under the name armada 3 concept which is the main base from which this mod is being made. Title: Twilight Post by: Optec on July 30, 2005, 08:29:09 PM Hm, don't you think these are quite aggressive words to post in the forum of this "beginner attempt"? Don't know if that's what a "public relation" guy does in your team.
Well, seems so. Title: Twilight Post by: DOCa Cola on July 30, 2005, 08:34:03 PM Quote Fleetops will look like a beginners atempt compared to this reaaalllyy :lol: ok, maybe from your view ;)Quote No offence intented to fleetops it's not a bad mod just it isn't great either. anyway, thanks for your time posting in our minor forum :rolleyes: ;)i am looking forward to details and screenshots of the mod, when can i expect them? Title: Twilight Post by: AdmarilRyan on July 30, 2005, 09:07:38 PM the Borg and 8472 beta is coming out soon there will be screen shots of the two races then after that development will begin on the complete first addition of the mod.
And by the way my job is to help make the mod and to tell people about it which what i am doing. Title: Twilight Post by: Eufnoc on July 30, 2005, 09:08:19 PM hehe pwned!
Title: Twilight Post by: AdmarilRyan on July 30, 2005, 09:11:55 PM and anyways when was the last time you made a post about your mod progess we are getting on with ours unlike some people
Title: Twilight Post by: Eufnoc on July 30, 2005, 09:21:13 PM hehe its funny hes meant to be fining new people yet hes making enemeys, good job hes not a paid public releations guy ain't it?
Title: Twilight Post by: AdmarilRyan on July 30, 2005, 09:25:57 PM as i'm one of the three people in charge i would be paying myself!
I'll have to find people esle where who have got less one track minds Good luck with fleetops your going to need it. Title: Twilight Post by: Eufnoc on July 30, 2005, 09:27:07 PM humm i don't know about any one else but this
Title: Twilight Post by: Lt.Cdr.White on July 30, 2005, 09:33:08 PM There are about 4 people working on FO, one of them is making the music, one is officially a beta tester... makes two people working on the mod itself.
Those are DOCa Cola and optec. The work done for the previous versions up to Beta 2 was done in their free time after school. As I understood, they had to do their final exams while working on FO 3.0 and get into their studies at university after that. I 100% understand that those facts led to delays in the development of FO 3.0. Those are important things in their lives and surely much more important than getting FO 3.0 ready. We here think that they have done a great job with the previous versions. We even think that Beta 2 is almost as complete as a full new game, thus we supposed changing the naming scheme from Beta 3 to Version 3.0 as we were that happy even with something still called Beta. This forum is full of people who really liked Beta 2 and are waiting for FO 3.0. Thus you will definately get negative reaction if you're "dissing" FO in the way you did and make big announcements without any proof of your work. That is not very diplomatic and not in any way compatible with the philosophy of Star Trek. Go ahead, announce a new mod, try to find people to work with you, but keep your language clean and try not to upset, offend or annoy people. Thank you for your time. (http://home.germany.net/100-499937/forpg/endtransmission.gif) Title: Twilight Post by: [TD]Roach on July 30, 2005, 09:41:17 PM you know it is so easy in the beginining to say we can hold a time table and we can do this and that , but i am pritty sure that you will hit your heads just as often as the FO team or even more.
If you have time shedules i hope you made them vague enough that you can allow the time for possible bumps on the way. i guess your time shedule well be that this mod will be completed and without any bugs and unbalancing within 50 years? Title: Twilight Post by: DOCa Cola on July 30, 2005, 09:53:48 PM @AdmarilRyan - you should be a bit more diplomatic when announcing a new mod, especially when posting on another mods forum. as you see, you made this thread not about twilight you developed a tendency against it by giving unfounded facts with a mod that just yet does not exist and/or has no sample of what it will look like nor what it will feature, what will be new but just in general how far better it will be. your feature list under your "Things we do better" category seems longer than your actual features. thats what i am thinking.
Title: Twilight Post by: Cpt Ryan on July 30, 2005, 10:22:49 PM Quote Good luck with fleetops your going to need it. your talking as if the fleet ops team is competing with you, the way your acting is your trying to compete with them. -_- before trying to :assimilate: members from another forum maybe you should be a little bit more friendly (you are "public relations" after all :P ) BTW its "Admiral" not admaril (guessing you pronounced it wrong while trying to spell it) ;) Title: Twilight Post by: Frodo on July 31, 2005, 12:13:28 AM lol!! public relations my arse!
Title: Twilight Post by: Eufnoc on July 31, 2005, 12:14:24 AM heh i never know you where british, i assumed you was yank!
Title: Twilight Post by: Frodo on July 31, 2005, 12:19:44 AM how dare you! :lol: no offence to the yanks!
it gets worse....i'm welsh! Title: Twilight Post by: Eufnoc on July 31, 2005, 12:26:40 AM lol hows your sheep? :P the arse gave it away :P
Title: Twilight Post by: Frodo on July 31, 2005, 12:31:34 AM *blushes* its not everyday i get comments on my arse :lol:
the sheep have been a bit wet as of late :( however the ram in the field across is fierce! ;):lol: Title: Twilight Post by: DOCa Cola on July 31, 2005, 12:33:01 AM pls guys, stay on topic
Title: Twilight Post by: Frodo on July 31, 2005, 12:35:04 AM oops soz!! the twilight forum is like old mother's hubbard! before announcing a new mod Admiril you should have done your job properly and stuck some more infro about the game on the forum! every sucker knows advertising works....when done decent! you've got nothing except a small post where 2 game developers were 'arguing' over the title! what?! meh amatuers
Title: Twilight Post by: Eufnoc on July 31, 2005, 12:35:41 AM lol really guys after admiral come along was there really even a topic, tbh i think this can be closed.
Title: Twilight Post by: Frodo on July 31, 2005, 12:36:08 AM i agree
Title: Twilight Post by: Frodo on July 31, 2005, 12:43:39 AM from the twilight forum...
Quote Also pls for the love god, remove the borg shields. IF you watch TNG or STV you will see that they dont have them. They have some kind advance regenerative armor kind alike uss defiant ablative hull armor but Stronger i think he makes a point there, i've always wondered why there were shields on borg ships in the armada and FO games Title: Twilight Post by: DOCa Cola on July 31, 2005, 10:05:28 AM borg shields discussion goes here (http://forum.fleetops.net/index.php?showtopic=1980)
Title: Twilight Post by: AdmarilRyan on July 31, 2005, 10:07:34 AM I'm not going to bother defending myself this place is a lost cause :(
however here is the storyline: http://s12.invisionfree.com/A3C/index.php?showtopic=62 (http://s12.invisionfree.com/A3C/index.php?showtopic=62) and here is a small sample pack: http://s12.invisionfree.com/A3C/index.php?showtopic=61 (http://s12.invisionfree.com/A3C/index.php?showtopic=61) The website has errors so you may not be able to download the pack. Title: Twilight Post by: DOCa Cola on July 31, 2005, 10:17:44 AM thanks for posting.
anyway, there is one point little confusing in the storyline Quote Two weeks ago a large fleet of Borg ships jumped though time and the federation no longer existed. The USS Premonition had temporal shields and was unaffected by this attack from the borg and was able to follow then back in time... so in which time period does the mod actually play? to which time the borg have travelled back? so basicly the borg try to what they have done in "first contact" but this time with a large fleet?Quote I'm not going to bother defending myself this place is a lost cause i have nothing against promoting other mod projects here in the forums, it's just the way you started to promote it :lol: Title: Twilight Post by: AdmarilRyan on July 31, 2005, 10:21:58 AM This mod plays though several time periods including ENT, TOS, TNG and nemisis eras as well as the year 2383 in the campigns yet the order is not yet decided the instant action mode will play through all the eras.
Title: Twilight Post by: DOCa Cola on July 31, 2005, 10:28:43 AM so how many ships will be featured in instant action? so you can build a tos constitution class along with a sovereign class in instant action? there will be a singleplayer campain, how will it look and how will it be done? - as far as i know no mod team has ever getting a full featured single player campain to work due to the c++ compiled executables used to script the campain missions.
Title: Twilight Post by: AdmarilRyan on July 31, 2005, 10:40:15 AM There are ways to edit the current missions to act now we want them to. We have a plan which allows players to upgrade some old ships though the instant action levels but I am not saying more than that here I will add a features section on our website a bit later.
Title: Twilight Post by: DOCa Cola on July 31, 2005, 10:52:38 AM Quote There are ways to edit the current missions to act now we want them to. yes, there are ways to do that, but these ways do not allow a very customized campain, or am i wrong? ;) Quote I am not saying more than that here I will add a features section on our website a bit later. a hint for you before promoting your mod on other forums - make sure you already have that feature list running and you should know what your mod features to answer questions :naugthy: Title: Twilight Post by: AdmarilRyan on July 31, 2005, 11:00:43 AM :sweatdrop: yes well ur lovely weather isn't it
Title: Twilight Post by: AdmarilRyan on July 31, 2005, 11:07:14 AM Hang on I've just got new orders to post this:
Quote Doca said this so how many ships will be featured in instant action? so you can build a tos constitution class along with a sovereign class in instant action? there will be a singleplayer campain, how will it look and how will it be done? - as far as i know no mod team has ever getting a full featured single player campain to work due to the c++ compiled executables used to script the campain missions. Jolt said this: Thanks Doca, well, let's see... 1) Ships featured will vary depending on the race. Obviously as the featured race, the Federation will have the most, possibly exceeding 30 designs (tbc). Depending on the frequency of the race depends on how many ships. As the next cheifest enemy, the Klingons will probabaly have about 20 etc etc. Even though the Borg are the most promenant enemy, they will use assimilation etc. to get older ships to try and stop the Premonition in its tracks, or more precisely, hold it up while they do their job of destroying the Federation. 2) In theory, you can build a TOS Constitution and a Sovereign, but lord not at the same time. Using a new and tested refit system, allowing older ships to be used again and again until they are decomissioned for their resources or if they are destroyed in battle. Refitting your shsips will be key to winning the game...or is that in getting to a higher technological state first? The idea is, anybody who still has a TOS Constitution by the time someone has a Sovereign hasn't got a good understanding of the techtree order and we suggest they look at it again...after they're butt whipped. 3) Ofcourse the C++ means missions themselves can't be altered at whole, a face lift can be done making the missions seem like new. Changing the maps and the enmy but keeping the key names and entries allows you to make a similar but different game. For example, the Premonition can be relabelled as the Enterprise, although this will bring up the common problem of when it is destroyed it will say Enterprise...just don't let it get destroyed! Other missions will be done as best as possible. Obviously some can't be changed that much, but with enough editing, it can be done, and I have faith that it can be. 4) The Premonition will go back to varying states of the Federation (or even pre) by finding the Borg and using the current Federation fleet to destroy them (technological problems explained later). As mentioned above, the Premonition will go to various stages of the Federation and the further in time it gets, the more ships will be available along with the technology (same applicable to IA). Going back to the technological problem. The Premonition will share tis tech with the other Federation ships at the time that can use it. Now, as the timeline will be repaired, they won't have had the tech meaning that the future won't be obscure by having transphasic doo dar what nots in the 23rd century... Additionally, they'll be little conflict at first with the Borg, as the Premonition and that age of Federation ships will be fighting assimilated hordes. Any information you would like to know about gameplay or strategies etc, please ask. Now, using the above, paste that and put it on FO. Title: Twilight Post by: Cpt Ryan on July 31, 2005, 11:38:38 AM thats a bit of a mouthfull :D
problem with a storyline that complex is : can it be done well enough? (in terms of being bug free) little nit picks shouldn't detract from the quality of the mod, but from hearing the complexity of the storyline you can't help but feel there are gonna be some quite big bugs in there, that are really gonna spoil it. :( but i shall watch with much interest, and hope all goes well for ya :) Title: Twilight Post by: AdmarilRyan on July 31, 2005, 11:49:37 AM we will cross the bridge of bugs when we come to them we know that all this can be done it's just a case of them all being done at the same time!
Title: Twilight Post by: Cpt Ryan on July 31, 2005, 12:29:53 PM exactly.. thats what was meant, some features may compromise others. :blink:
Title: Twilight Post by: Eufnoc on July 31, 2005, 12:58:29 PM i like the idea of slowly evolving your ships through the era, that will make very intresting play and that i look foward to, the storyline seems very far fetched, the fact that the one fed ship if going to be the key part of the story line of destorying the borg FLEET!!! the fact that ent and TNG ships won't stand the chance against an assimalator let alone a cube is going to look really f***ed up. (you imagine the phonix fighting a cube? and you said pre starfleet you imagine the space shuttle or niel armstrong seeing a cube? "Err Huston we have a problem!!!")
Title: Twilight Post by: Cpt Ryan on July 31, 2005, 01:17:24 PM yeah the evolving ship concept i first saw in ghosts compliation mod, way cool to "evolve" through all of the enterprises in order, with unique sound fx for the units. (eg, archers vioce for NX, kirk/spock/scotty for ent/A etc...). B) :pimp:
& eufnoc shouldn't it be more like "Err houston we have a...*radio static*....*borg voice* resistance is futile" :D :borg: Title: Twilight Post by: Eufnoc on July 31, 2005, 01:22:43 PM lol yeah
Title: Twilight Post by: AdmarilRyan on July 31, 2005, 02:00:55 PM by pre fed I ment ENT era and there will be only a couple of borg ships that go back in time and they join up with borg from that period to fight the premonition and the species that will make up the federation you will often encouter assimulated vessals from other races in that era aswell using this the missions can be like the mission "Into the breach" where the borg themsevles arn't that strong but the fusion cube is very strong.
Title: Twilight Post by: Major A Payne on July 31, 2005, 03:05:57 PM AdmiralRyan. Even with as many problems as I've had in the past with Opec and Doca, its still not a good idea to come making boasts such as those you've done here on THEIR forum. You also have to be extremely careful when making promises such as the points you've posted. If you don't hold up to any of them then you've going to create some very bad press for yourself and your project.
Still, its your thread, not mine. One thing does occur to me though. I'm certain that if Optec, or Doca were feeling threatened by your current project values then they would most likely just delete your thread. Finally, you have to remember that not everyone likes every mod thats been made. There will always be features that appeal to some and not to others. Also at the end of the day, people who mod do so for themselves generally. Its only an added bonus that the playing public get these mods (as well as making the game last longer, but even mods can only go so far). Title: Twilight Post by: AdmarilRyan on July 31, 2005, 03:37:51 PM They can delete it if they want I wasn't expecting to get any members this way but on the outside chance...
Anyway this can serve as a reminder to fleetops that they are not alone in the super armada2 mod catagory and to cpt ryan ghosts mod is partly where I got the idea from only it will apply to nearly all federation ships but not in the same way. They will not change shape but will increase in firepower, speed and health. Title: Twilight Post by: Eufnoc on July 31, 2005, 03:43:28 PM umm you do know that telling your project members off don't really give you good press, do it privately and if need be mention you have done it, but public telling offs make s you look so unprofessional, however i do look foward to the era changes, but not the story line.
btw fo threatend by this project, no chance. Title: Twilight Post by: Cpt Ryan on July 31, 2005, 04:24:06 PM Quote They can delete it if they want I wasn't expecting to get any members this way but on the outside chance... so it will be like refits to a shiup? if so bare in mind that refitted ships will look different (if only a little) from the original. clasic example the Ent > Ent-A and also the Ent-E from first contact to the refitted Ent-E on nemesis (additional torpedo tubes & phaser arrays visible, & the back end of engineering section changed). Anyway this can serve as a reminder to fleetops that they are not alone in the super armada2 mod catagory and to cpt ryan ghosts mod is partly where I got the idea from only it will apply to nearly all federation ships but not in the same way. They will not change shape but will increase in firepower, speed and health. cool ideas though B) shiup? whats a shiup... Doh! :lol: Title: Twilight Post by: DOCa Cola on July 31, 2005, 05:27:02 PM Quote Still, its your thread, not mine. One thing does occur to me though. I'm certain that if Optec, or Doca were feeling threatened by your current project values then they would most likely just delete your thread. i don't know how you came to that assumption. i never deleted other modification's threads and i am sure optec wouldn't either.Quote Finally, you have to remember that not everyone likes every mod thats been made. There will always be features that appeal to some and not to others. Also at the end of the day, people who mod do so for themselves generally. Its only an added bonus that the playing public get these mods (as well as making the game last longer, but even mods can only go so far). thats true although there are many mod developers making mods targetting to be released for everyone. mods like counter-strike for half life as well-known example - it was never intended to be played alone but for team play.Quote umm you do know that telling your project members off don't really give you good press, do it privately and if need be mention you have done it, but public telling offs make s you look so unprofessional, however i do look foward to the era changes, but not the story line. What this mods needs to look more professional is maybe a homepage. a homepage is just clearer and easier to read than a forum. Title: Twilight Post by: [TD]Roach on July 31, 2005, 06:34:55 PM with that complex storyline, how long till the first release? But because i am certain that it either:
making a beta of it will takes years (being bug free and all) or you have to make your time scedule very lose based or quit your job Title: Twilight Post by: Frodo on July 31, 2005, 09:39:50 PM pitch that storyline to Paramount and demand a game/film about it! let the professionals or doca/optec do it :P
Title: Twilight Post by: AdmarilRyan on August 01, 2005, 10:54:06 AM to Frodo
You are forgeting that doca and optec are not the only people who know how to mod. We know how they did most of what they did and we belive it is possible to do better. If you think about it it must be possible to do better otherwise why would doca and optec plan to relaese more versions of it? to Eufnoc I'm not sure Major A Payne was telling me off just warning me and hes right I admit I did step out of line and I apologise to doca and optec for that. :( to doca As for a home page I need to find out how to do that :unsure: to roach we are on the way to finishing a simple borg/8472 beta it won't have many of the special features but will show the quality we can produce. to cpt Ryan that is mostly correct you will have to wait a while for us to relaese that we may release a sample of it or it will come along in our first version. Title: Twilight Post by: DOCa Cola on August 01, 2005, 11:26:58 AM Quote to doca i am sure you will find a way, but there are too many to discuss it here ;)As for a home page I need to find out how to do that :unsure: btw are there any beta screenshots you like to release exclusive here in the forums? ;) Title: Twilight Post by: AdmarilRyan on August 01, 2005, 11:31:17 AM I'll make some for our website and I may post them here aswell.
Title: Twilight Post by: DOCa Cola on August 01, 2005, 11:37:29 AM hehe, yes, i think it is always a good idea to post screenshots along when advertising a mod. i am looking forward to see them :)
Title: Twilight Post by: DOCa Cola on August 01, 2005, 11:47:32 AM Quote to Frodo just wanted to say, there is always a way to do better, but thats not only done by improving something but by creating something new.You are forgeting that doca and optec are not the only people who know how to mod. We know how they did most of what they did and we belive it is possible to do better. If you think about it it must be possible to do better otherwise why would doca and optec plan to relaese more versions of it? we have not just improved beta 2 over beta 1, infact there were beta versions, steps on the way to v3. v4 will be the next step on this ladder. before we started with beta 1 we had a plan how the final version of fleet operations will look like. the last version of fleetops will be the one nearest to that plan. improving is something you do without a plan - something you do by looking and thinking how it could be done better. that was my point at the beginning when you began to compare what your mod may improve over fleet operations ("better..."). if you like to create something new, then don't look at fleet operations, make a plan and create the mod step by step. Thats also what MaP says often, there can't be a "best mod". Title: Twilight Post by: -=B!G=-The Black Baron on August 01, 2005, 12:28:59 PM So I guess Dominion wont be in your mod :(
Good luck with it though, Im hopeful u will make a good mod :) Title: Twilight Post by: AdmarilRyan on August 01, 2005, 01:28:31 PM We are considering the dominion and I am in favour of it so it may be in the mod but not for a while.
Title: Twilight Post by: -=B!G=-The Black Baron on August 01, 2005, 02:24:44 PM Quote We are considering the dominion and I am in favour of it so it may be in the mod but not for a while. Nice :) Title: Twilight Post by: AdmarilRyan on August 01, 2005, 04:05:15 PM Unfinished beta images ie: the borg still have shields :o and the starfield hasn't yet being replaced.
(http://i21.photobucket.com/albums/b280/AdmarilRyan/twilight%20beta/Snapshot003.jpg) (http://i21.photobucket.com/albums/b280/AdmarilRyan/twilight%20beta/Snapshot001.jpg) (http://i21.photobucket.com/albums/b280/AdmarilRyan/twilight%20beta/Snapshot004.jpg) You like? edit: is that better size? Title: Twilight Post by: Lt.Cdr.White on August 01, 2005, 04:10:15 PM I need a magnifying glass...
It's hard to see any details at 1280x1024, so I can't say anything. Title: Twilight Post by: -=B!G=-The Black Baron on August 01, 2005, 04:12:24 PM I cant see crap either, make em bigger! :D
Title: Twilight Post by: Cpt Ryan on August 01, 2005, 04:14:55 PM said this on their forum, try to make them bigger or ask doca to linkify them for ya :)
Title: Twilight Post by: AdmarilRyan on August 01, 2005, 04:24:31 PM Doca cpt Ryan said you can do something to help I'm not sure what he ment can you help?
Title: Twilight Post by: DOCa Cola on August 01, 2005, 04:29:44 PM you could try posting your shots on http://www.imageshack.us/ (http://www.imageshack.us/)
Title: Twilight Post by: AdmarilRyan on August 01, 2005, 04:33:28 PM Problem sovled had to save them as JPEG instead.
Title: Twilight Post by: Cpt Ryan on August 01, 2005, 04:45:31 PM cool interface B)
question to anyone regarding the tactical cube: is it supposed to be smaller than the standard cube? i thought it would be slightly bigger cos its a cube with additional armour plating on the surface. :unsure: about the "linkifying", you post your shots on a site like imageshack or photobucket and then post the links to that specific image instead. web sites like them act as space for storing images,videos etc, etc.. saves space and loading time on the thread :) Title: Twilight Post by: AdmarilRyan on August 01, 2005, 04:49:10 PM Thats what I did on photobucket only BMP files are too big so it shrunk it to save space on the website. I saved them as Jpeg the second time which is much smaller so they wern't shrunk.
any way do you like them? edit: the tactical cube is further away so it looks smaller it is the right size really. Title: Twilight Post by: Lt.Cdr.White on August 01, 2005, 04:51:46 PM Very borgish interface, indeed. And I like the standard cube. Looks a lot like the First Contact cube.
Title: Twilight Post by: Cpt Ryan on August 01, 2005, 04:54:55 PM Quote Thats what I did on photobucket only BMP files are too big so it shrunk it to save space on the website. I saved them as Jpeg the second time which is much smaller so they wern't shrunk. its always better to post images in jpeg cos its smaller file size & you get practically the same resolution. ;) and yeah what Lt.Cdr white said, very good B) Title: Twilight Post by: AdmarilRyan on August 01, 2005, 04:55:44 PM They are thanks to yacuzza there are some more borg ships I just got bored and attacked 8472 while they were weak
8472 has a new interface and some new ships as well I'll make some screen shots of them too. Title: Twilight Post by: DOCa Cola on August 01, 2005, 05:18:53 PM quite nice, interesting interface!
but still, are you sure you want to use some of the fleet operations buttons there? :P why copy fleet operations when you can create something new. Title: Twilight Post by: Eufnoc on August 01, 2005, 05:21:27 PM very cool interface, i likethe no shields although i don't like the fact you got the no shields effect when its nearly dead, it kind da kills the effect.
Title: Twilight Post by: Cpt Ryan on August 01, 2005, 05:28:25 PM Quote but still, are you sure you want to use some of the fleet operations buttons there? :P i didn't notice that :naugthy: :omg: why copy fleet operations when you can create something new. @ eufnoc they do have shields, thats why the "no shield effect" is there. ;) Title: Twilight Post by: DOCa Cola on August 01, 2005, 05:30:24 PM Quote i didn't notice that :naugthy: :omg: i did, especially the old chair was quite a work to look right ;) but anyway, in v3 there is already a new and improved chair button :lol: Title: Twilight Post by: AdmarilRyan on August 01, 2005, 05:33:16 PM I didn't know they were your buttons :o
hmm I'll cheak with yacuzza maybe they just look similar Title: Twilight Post by: Cpt Ryan on August 01, 2005, 05:36:31 PM Quote but anyway, in v3 there is already a new and improved chair button :lol: a comfortable one i hope :D Quote hmm I'll cheak with yacuzza maybe they just look similar upon further inspection it looks they are FO buttons & he coloured them a different colour Title: Twilight Post by: Yacuzza on August 01, 2005, 05:40:58 PM he, yes the are. I have new buttons , but i did this only to see are you gona
noticed so . sory hm. Title: Twilight Post by: DOCa Cola on August 01, 2005, 05:44:58 PM nah, you just wanted to know if we notice, right? :D
btw - welcome to the forums Yacuzza! ;) Quote a comfortable one i hope :D it is indeed :wheelchair: Title: Twilight Post by: AdmarilRyan on August 01, 2005, 07:09:12 PM Is this a conspiracy that i'm not in on?
Send your own buttons to me so I can approve them ^_^ Title: Twilight Post by: Rhaz on August 01, 2005, 08:00:05 PM The tactical cube models...they look very similiar to the ones used in Borg Incursion 2, If I may so say.
Title: Twilight Post by: AdmarilRyan on August 01, 2005, 08:50:42 PM you do don't they this could be for any one of three reasons:
1) Major A Payne is on our modding team and I don't think it's his model and is avalible for use in any mods and personally I feel that if there be a better model avalible why make our own? (of course thats just my view) 2) Yacuzza is just messing about again :) 3) A coinsidence :shifty: Title: Twilight Post by: Major A Payne on August 01, 2005, 09:47:56 PM The tactical cube from BI2 and this one are both mine but not the same model. Remember that whilst the mesh is mine the textures are not. The armour is actually from what I would consider to be the most accurate Tac Cube ever as originally created by Nico Weigand. It took me over 6 months of begging and grovelling to use his mesh for rendering, and it was well worth it as far as I'm concerned. Nice to see it pictured in another mod for a change. :D
Aside from this its probably one of the few models I do have heavy restrictions on its usage. Title: Twilight Post by: -=B!G=-The Black Baron on August 01, 2005, 10:04:57 PM Pics look nice, I especially like the interface :)
I guess u gonna make a good mod, I still dont think it'll be better than FO though :) Title: Twilight Post by: Yacuzza on August 01, 2005, 10:19:47 PM "nah, you just wanted to know if we notice, right? :D "
yep, so you did. do you think I would use you stuff ? even if I do use something that may be similar to your things it doesnt mean that they are in fact yours. (for the future) Title: Twilight Post by: DOCa Cola on August 01, 2005, 10:35:43 PM Quote do you think I would use you stuff ? you used fleet operations buttons as base. you may recreate them - but why do you copy them, recolour them a bit and say you created something on your own that just looks similar. i am not blind :D it's ok for me if you create something similar on your own. i never said you are denied to do something that is similar to fleet operations and i never would do that. but plain copy and paste isn't very creative, especially while the remaining interface you created looks quite good. even if I do use something that may be similar to your things it doesnt mean that they are in fact yours. (for the future) Title: Twilight Post by: Yacuzza on August 01, 2005, 10:53:41 PM I dont mean on buttons.
I mean on this, it look's similar to FO butt ... I can say it may be similar to your concept , butt Its all new (http://www.geocities.com/yacuzzagdco/untitled12we33.JPG) Title: Twilight Post by: Cpt Ryan on August 01, 2005, 11:05:20 PM deja vu :omg:
Title: Twilight Post by: DOCa Cola on August 01, 2005, 11:17:41 PM yes, the design is similar to that of fleet operations, but that doesn't matter to me. but the buttons, i atleast see that two of them were done from these i made for fleet operations. i think you should have made new ones for these too, it would have just fit your design better. i don't know why they base on the fleet operations buttons anyway - you want to see if we notice again? :D here you go
(http://www.borgcore.de/outerspace/bani1.gif) notice the yellow bar here at the left, it is about the same size the black space is in the fleet operations version, a indication for me, it is based of the button of fleet operations. also the borderline of the inner button has the same transparency here (http://www.borgcore.de/outerspace/bani2.gif) what should i say here, the border is clearly the fleet operations one Title: Twilight Post by: AdmarilRyan on August 02, 2005, 09:15:05 AM Your a sucisious so and so aren't you doca. The buttons in game will be replaced as for that well thats something only you would notice so thats not so bad as it is a completly different colour anyway consider it a compliment.
Title: Twilight Post by: DOCa Cola on August 02, 2005, 09:32:26 AM yes, it is a compliment for first talking of how much better your mod will be and then copy materials from fleet operations and recolour them and saying they are yours because only i would notice the difference. it's offending, don't you think? i don't want to fight with you two anyway. it's just think that Yacuzza made a nice interface here and i am sure he could do a nicer one without being based on fleet operations to make a real unique mod out of twilight.
Title: Twilight Post by: AdmarilRyan on August 02, 2005, 10:12:17 AM your right your right sorry, the mod will be considerably different to fleetops in the end but I guess we needed a leg up to start off so to speak.
Title: Twilight Post by: Eufnoc on August 02, 2005, 10:14:56 AM i don't like the pink!!!
Title: Twilight Post by: AdmarilRyan on August 02, 2005, 12:28:51 PM It looks more like a fed computer interface now besides it's what happens after this screen that really matters!
Title: Twilight Post by: Eufnoc on August 02, 2005, 02:08:55 PM aye but its the little things that count ;)
Title: Twilight Post by: Yacuzza on August 02, 2005, 02:20:16 PM any thing wrong now ?
(http://www.geocities.com/yacuzzagdco/123untitled21wer.JPG) Title: Twilight Post by: Cpt Ryan on August 02, 2005, 02:23:51 PM i think you should do it a colour more suited to the theme: the Twilight, perhaps a midnight blue, in place of the pinkish-purple :)
BTW do i detect a hint of sarcasm? ;) Title: Twilight Post by: AdmarilRyan on August 02, 2005, 02:26:19 PM I think it's much better i can read whats in the buttons now!
Title: Twilight Post by: Cpt Ryan on August 02, 2005, 02:29:32 PM not saying to change the colour of writing inside boxes, just the pinkih-purple parts, doubt that would affect the in-box writing. give a try and see what happens ;)
Title: Twilight Post by: Eufnoc on August 02, 2005, 07:28:04 PM Quote not saying to change the colour of writing inside boxes, just the pinkih-purple parts, doubt that would affect the in-box writing. give a try and see what happens ;) excatly!!! Title: Twilight Post by: AdmarilRyan on August 02, 2005, 07:55:25 PM The problem I had before was white writing on a light pinky peach background but now it's brilliant!
Title: Twilight Post by: Eufnoc on August 02, 2005, 08:55:58 PM lets see! or is it the one above?
Title: Twilight Post by: AdmarilRyan on August 04, 2005, 10:19:51 AM (http://i21.photobucket.com/albums/b280/AdmarilRyan/twilight%20beta/Cheater.jpg)
Ok this was taken in a AI test I was doing on the borg the AI worked well, too well or at least balencing is required. note borg and 8472 no longer have shields in this picture Title: Twilight Post by: DOCa Cola on August 04, 2005, 01:40:30 PM quite nice interface :thumbsup:
just noticed a typo there in the info box on the left last line: energy beam Title: Twilight Post by: -=B!G=-The Black Baron on August 04, 2005, 01:47:32 PM Yeah it looks nice :)
Title: Twilight Post by: AdmarilRyan on August 04, 2005, 01:50:35 PM Once again we have delighted you with yacuzzas talents!
Title: Twilight Post by: Eufnoc on August 04, 2005, 02:07:58 PM heh, i like the interfaces, they look cool
Title: Twilight Post by: DOCa Cola on August 04, 2005, 02:23:04 PM btw. i can't see the buttons in this shot, i hope they are fixed
Title: Twilight Post by: AdmarilRyan on August 04, 2005, 05:03:27 PM The buttons for 8472 are fine and not copies as you don't use 8472!
ps: all future screenshots will be on Twilight site, yacuzzas orders Title: Twilight Post by: DOCa Cola on August 04, 2005, 06:45:50 PM right, but you may know that every race has the same button images with small variants to not to confuse the player. the buttons i meantioned where very general buttons for stopping, command menu and vessel ai. and also, that was a question in general because i can't see the buttons in the last screenshot. whatever
Quote all future screenshots will be on Twilight site, yacuzzas orders for those interested in this mod and continuing this discussion just go to their forum. thread closed
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