Star Trek Armada II: Fleet Operations

Fleet Operations => Map exchange => Topic started by: T-Man on July 05, 2005, 03:42:07 PM



Title: T-man's Maps
Post by: T-Man on July 05, 2005, 03:42:07 PM
That's right folks, after finally working out why my maps were crashing on me (haleluiah!) I release my first ever FO map:

Warcircut - 6 players (now V3 optimised)
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Warcircut.jpg)
A simplistic-style map with a unique theme. The players are arranged in a circut, and you need to move along the circut (and through your neighbour's bases) in order to reach enemies on the other side of the asteroids.

The map was designed for tournament gameplay. The bases are relatively close together. Each player has a derelict Premonition at their base to use and the green nebulas contain Breen structures (shipyards along the top and bottom, starbases on the sides) for take-and-hold.

With the full 6 players, its a chaotic survival of the fittest slugfest, perfect for tournaments or parties with freinds, but it can also be used with lower numbers very comfortably. Team games might also be an option here.

Enjoy...


Title: T-man's Maps
Post by: T-Man on November 22, 2005, 11:32:47 PM
Second FO map released to the masses:

The Expanse - 2 Players (Not compatible with V3PR)
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Expanse.jpg)
The Eridaus Nebula, situated on the Klingon/Cardassian border, has always been known as a hazadous area. During the Dominion war however, it became a vital objective, a safe haven where entire fleets could wait in total secrecy before striking out at their enemies seemingly out of nowhere.

This is a map for true Veterans who want a long, hard game full of strategy. As you can see, each base only has Dilithium, with all the Tritanium in the centre of the nebula, meaning you'll need to send out freighters to mine the resource. However, your enemy will be doing the same thing, so be sure to guard your convoys with ships.

Your given a few Bajoran ships to get you started, but these won't be enough for total dominance. You need to be quick, smart, and good at strategy in order to beat the first challange; building up a force big enough to smash your foe's base...

...then there's the second; trying to mop up any remaining enemy ships hiding in that nebula:lol:...

Once again, Enjoy...


Title: T-man's Maps
Post by: RedShirt on January 21, 2006, 08:44:11 PM
One problem:  There IS no Klingon-Cardassian border, lol.  Federation space seperates the two powers.


Title: T-man's Maps
Post by: T-Man on June 11, 2006, 09:50:09 PM
Long Way Round - 2 Players
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/LongWayRound.jpg)

This map was designed for the tournament map competition being done at ST-Galaxy by Eufnoc and amb. However, i don't think my map qualifies as it has four of each moon instead of three. Still, hopefully you'll all like it.

BTW: Either playing or singing the theme tune to the "Long Way Round" documentary starring Ewan McGregor and Charley Boorman is highly recommended for this map.


Title: T-man's Maps
Post by: Jan on June 12, 2006, 04:13:39 PM
Oh ****... sry mate. There's a big problem. I'm out of ST-Galaxy cos I have no time for it anymore ( studying ---> Exams in 4 weeks). Eufnoc also was not there to do it with me although I contacted him. He didn't respond. So I fear noone is going to finalize the conquest because there's simply a lack of admins on the international site. I'm very sorry about that but my real life comes first. Nevertheless, if you want to send the map to st-galaxy then send it to webmaster@planet-st-galaxy.de . Maybe Fidelio is going to load it up.

As I said: No honorary working ppl --> no ST-Galaxy--> no features


Title: T-man's Maps
Post by: T-Man on June 12, 2006, 06:45:14 PM
No worries about it, I'm in the same position. A-Levels in two weeks for me. :omg:

Best of luck in yours


Title: T-man's Maps
Post by: ColdDarkParanoia on June 12, 2006, 07:24:36 PM
just finnishing my GCSE's 4 more exams to go and im done!  :D  


Title: T-man's Maps
Post by: Jan on June 12, 2006, 09:35:33 PM
ty for that  xD  

and after passing...you are going to be owned in V3 ^^

good luck for your A levels, too. :)


Title: T-man's Maps
Post by: T-Man on December 02, 2006, 03:52:26 AM
Supernova - 2 Players
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Supernova.jpg)
Under the gaze of a blazing sun, two fleets clash....

A nice & simple 2v2 map designed with tournament play in mind. No special gimmicks here, just a handfull of phenomena to shape your strategies around.

(Removed due to Horrenus bugs. a Remade version will be supplied soon. Sorry)


Title: T-man's Maps
Post by: T-Man on March 23, 2007, 12:43:19 AM
Frozen Green - 4 Players
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Frozengreen.jpg)
Return to an ancient field of war...and bring a coat...

This is a remake of the "Green" map from Armada I. 12800x12800. Its pretty much the exact layout . (except the resources obviously, two of each moon to each player). Enjoy!

Note: Due to the nature of the AI coding, in instant action your neighbouring AI may try to build its second mining operation at your base's moons, so expect regular target practice for your defenses :lol:. AI will still fight properly though.


Title: T-man's Maps
Post by: RedShirt on March 23, 2007, 05:47:02 PM
Oh man I LOVED that map back in the day...  :lol:

I found it challenging yet enjoyable.  I wonder how the FO AI works on it...


Title: T-man's Maps
Post by: Admiral Adama on March 30, 2007, 12:42:07 AM
i hate those kinds of maps
im an asteroid kind a guy


Title: T-man's Maps
Post by: RedShirt on March 30, 2007, 03:52:57 AM
I think that the ice fields behave in the same way as asteroids...


Title: Re: T-man's Maps
Post by: Admiral Adama on April 02, 2007, 02:27:57 AM
ice fields?
wheretf did that come from?


Title: Re: T-man's Maps
Post by: Blueguy on April 02, 2007, 03:03:57 AM
ice fields?
wheretf did that come from?

They are a prominent feature in the V3PR.  They behave just like asteroids, only they look cooler.  Those, my friend, are what T-Man used in his map.  What, you thought the blue stuff was nebulas?

~a RedShirt in exile


Title: Re: T-man's Maps
Post by: Admiral Adama on April 02, 2007, 03:50:17 PM
obviously if it was blue i thought it was nebulas
never seen 'ice fields'


Title: Re: T-man's Maps
Post by: RedShirt on April 03, 2007, 03:06:17 AM
pull out your dusty A2 disk, get the V3pr again if you need to, and try out some of the new maps.  Many of them have ice fields.


Title: Re: T-man's Maps
Post by: RFO-M.J.Pulaskee on April 10, 2007, 03:47:19 AM
I never herd of ice fields ether, but then i never DLed maps. Loved this map in A1 cant wait to play it again, thanks.


Title: Re: T-man's Maps
Post by: RedShirt on April 11, 2007, 03:16:28 PM
Hmmm, they aren't all in dl maps.  Many of the maps that come with the mod have them as well.


Title: Re: T-man's Maps
Post by: RFO-M.J.Pulaskee on April 11, 2007, 10:13:36 PM
There Awesome, they dont have that irritating sound eather. i guess i just never played a map with them


Title: Re: T-man's Maps
Post by: RedShirt on April 12, 2007, 08:45:14 PM
Yup.  The FO team spent a good amount of time on 'em.


Title: Re: T-man's Maps
Post by: MutantHippie on August 18, 2007, 04:05:16 PM
Second FO map released to the masses:

The Expanse - 2 Players (Not compatible with V3PR)
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Expanse.jpg)
The Eridaus Nebula, situated on the Klingon/Cardassian border, has always been known as a hazadous area. During the Dominion war however, it became a vital objective, a safe haven where entire fleets could wait in total secrecy before striking out at their enemies seemingly out of nowhere.

This is a map for true Veterans who want a long, hard game full of strategy. As you can see, each base only has Dilithium, with all the Tritanium in the centre of the nebula, meaning you'll need to send out freighters to mine the resource. However, your enemy will be doing the same thing, so be sure to guard your convoys with ships.

Your given a few Bajoran ships to get you started, but these won't be enough for total dominance. You need to be quick, smart, and good at strategy in order to beat the first challange; building up a force big enough to smash your foe's base...

...then there's the second; trying to mop up any remaining enemy ships hiding in that nebula:lol:...

Once again, Enjoy...

this map keeps crashing when ever i load it


Title: Re: T-man's Maps
Post by: T-Man on September 13, 2007, 01:57:20 PM
After a long Hiatus, a new map:

Ikolis: The Da'Ka Corridor - 4 Players
(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Ikolis-Daka.jpg)
The Ikolis expanse is one of the most trecherous areas in the Beta Quadrant. Running along the border between the Federation and Klingon Empire, it is an area usually avoided by travellers, resulting in a two week trip. To those willing to take the risks however, the Ikolis expanse provides an almost direct path from the central Federation Colonies to their Klingon counterparts that can be travelled in a little under two days. Several have tried to ply the expanse, only a handfull have succeeded (amongst them the USS Avenger under Ambassador Worf's command).

On the Klingon side of the expanse, the Da'Ka corridor is the only known stable entrance for ships to enter or leave Ikolis from that side, making it a vital strategic objective for any force wishing to do so. During the Dominion War, Martok deduced that any Dominion assault would likely involve a strike through Da'Ka, and so set up a cluster of disruptor turrets as an early warning system. Left behined after the war, an unknown faction appears to have sabotaged the turrets' IFF system, meaning even Klingons cannot approach the corridor unscathed.

If your fleet does enter this system, remember but this motto; "Control the corridor, control the sector"


The backstory for this one was actually inspired by some SP ideas i've been having for FO, in which the Ikolis expanse mentioned in A1 plays a big role. The map's split into two sections, joined by the Da'Ka corridor itself. The idea is for 2v2 (two outside Ikolis, two inside), with the players having to take and hold the corridor in order to take the battle to one another. Though there are turrets within the corridor to ward off rush attacks, they're not very strong; a determined attack could still run the guntlet, so don't rely on them to hold your foe off for long.

You will instantly notice that this is not symetrical like most maps, and the moons are are in very different positions for each player. I've tried to make it as balanced as possible, with an equal ammount of resources for each player, but a map like this is new for me, so do let me know if you think its unbalanced in any way. Also, the AI can act a little wierd when it comes to getting to the bottom middle lot of moons (ringed by the red nebulas). If you order your ships into the passage through the nebula and then click to the moons they'll travel there corrctly. No idea why this is the case (if anyone wants to try and fix it feel free).

So yeah, enjoy people ^-^


Posted on: September 13, 2007, 01:55:19 pm
Finally got around to remaking it:

Supernova - 2 Players

(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Supernova-1.jpg)

Under the gaze of a burning star...two fleets will clash...

I designed this for tornament play, and should offer veterans good oppitunities to pull off some neat strategies. It's a simple layout; two bases (bottom left, top right), and a host of map objects for you to exploit. Plentiful resources too; though some of your moons are near the perimiter of your base area, so you'll need to protect them.


Title: Re: T-man's Maps
Post by: DOCa Cola on September 15, 2007, 09:56:47 AM
I added a few more shots by myself made on "The Da'Ka Corridor" in the Federation and Romulan section of the gallery :)


Title: Re: T-man's Maps
Post by: T-Man on November 09, 2007, 02:36:18 AM
Some good shots there Cola; glad you like the map.

Speaking of which:

Bridges - 4 Players

(http://i27.photobucket.com/albums/c194/thetman4488/Fleet%20Ops%20Maps/Bridges.jpg)

Take and hold the bridges for a quick victory, or go for a swim...

Another simple multi map with a new take on the "nebula wall" idea. You can use the wormhole "bridges" along the asteroid walls to cross to the other side, but if you and your foe find yourselves in a stalemate, your ships can play submarine and go through the nebula wall itself using the other series of wormholes (there's even some moons in there for especially ambitious players).

Go on...send a battleship/dreadnought into the wall and call it jaws...you know you want to... ^-^

Duuuuun Dun...Duuuuun Dun...