|
Title: Doez Anyone Know Post by: Cpt Ryan on June 14, 2005, 01:32:39 PM does anyone know how to create a different variant of an existing ship? :D
heres what im trying to do. im trying to create different variants of certain ships in fleetops that i can use alongside the existing models. for example an uprated sovie, or a sensor refit nebula. ^_^ im not trying to mod any textures or create a different model alltogether, basically the only thing i want different is the odf. i've tried to simply copy the odfs, sods and simply rename them but this just causes the game to crash. and yes i have added them to the tecktrees and shipyards. :blink: would appreciate any help :) thnx er....plz help Title: Doez Anyone Know Post by: Tiberious726 on June 14, 2005, 11:46:47 PM when does the game crash?
Title: Doez Anyone Know Post by: Eufnoc on June 15, 2005, 11:15:48 AM i would proberley say whaen he build the ship or when he click build on the shipyard and it tries to showthe ship and dies a horrible death, by slamming its self in to the windows desktop never to be seen again.
Title: Doez Anyone Know Post by: Cpt Ryan on June 15, 2005, 01:12:45 PM when loading any map trying to start a game. message comes up that A2 has encountered a problem then desktop death :(
Title: Doez Anyone Know Post by: Tempest on June 22, 2005, 08:32:51 AM Try
include "whatever.odf" Then, just put in what you want changed. If you wanted another phaser, just put weapon_X (X being the num of weapon) and the odf and the hardpoints. look at other odf's 4 examples. For Example, the Enterprise would look like: include "fedsoverign.odf" Special sounds- \\orders commandawknowledge = "picardawknowledge.wav" For special costs- dilithiumCost = 750 metalCost = 1000 crewcost = 750 officerCost = 1 etc. Works for me. Fleetops is very, very sensitive about modyfying files. I tried to give the galaxy a tractor beam once, and failed. However, I did manage to put 10 quantum torpedo launchers on a scout to see what would happen. It was fun. Title: Doez Anyone Know Post by: Eufnoc on June 22, 2005, 12:43:49 PM lol a tractor failed, but then quantoms worked? lol you got to send me a picture of that scout firing!
Title: Doez Anyone Know Post by: Cpt Ryan on June 22, 2005, 02:05:38 PM a tractor beam is pretty easy to do. either copy and paste line from the ferengi scav(this wont have a button :( ), or make the klingons combat tractor beam free tech by editing the tech tree odf then plant the cobat beam on to whatever ship/station you want it on(this one has a button and disables target engines :devil: )
i've tried doing that but it won't include the additional weapon/sensor loadouts i put in there. also you can't build it seperatly you have to start off with it (as everyone knows the refits are always built after the oringinal model :sweatdrop: Title: Doez Anyone Know Post by: Tempest on June 22, 2005, 07:42:31 PM Here. As you can see, many a saber died from relentless torpedo fire.... FROM SCOUTS LOL!!!!
Oh, I forgot about the scavenger. Oops. Well, I'm not sure how I can help you. I've never had many problems with small modifications... But I always believed that you influde the base odf and put in your changes... Maybe "include soverign.odf" and copy all of the info and change what you want. Maybe it wants all info. Who knows? Title: Doez Anyone Know Post by: Cpt Ryan on June 22, 2005, 11:08:17 PM tried it this way as well... loads up the game but you cant build any of the changed ships just the originals :cry: ah well it seemed like a nice idea to pass the time until v3 comes out :mellow:
Title: Doez Anyone Know Post by: Tempest on June 23, 2005, 03:18:05 AM You can USE your ship, but not build it. If you modyfy the base federation odf, in the special or other directory, you can say what things you start with at the beginning, ie 1 starbase, 2 const. ships, 1 scout. If you change the odf to the scout to the ship you made, you should be able to use it. If the game loads, it means one of 2 things.
1. The game ignored what you did. 2. It worked Remember if you make odf changes nothing changes until you reload the game. Title: Doez Anyone Know Post by: Cpt Ryan on June 23, 2005, 06:23:25 PM so you can only change what you already start with and not actually add anything?? :( oh man i hope v3 is a lot easier to mod than this :blink:
Powered by SMF 1.1.7 |
SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com |