Star Trek Armada II: Fleet Operations

Fleet Operations => Strategy => Topic started by: Jamiezxiv on June 07, 2005, 08:46:03 PM



Title: Various Stratagies
Post by: Jamiezxiv on June 07, 2005, 08:46:03 PM
I thought it would be a good idea to make a place where everyone can pass on tips for playing any race in Fleetops. Please dont hold back as the aim of this is to make the game as enjoyabile as possible for everyone.


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 08, 2005, 04:21:31 AM
Use fleets of single ships. Make Fleet Group (FG) 1 Akiras. FG2 Soverigns. FG3 something else. Then use a fine control over those FGs to great effect. I've tried using mixed fleets, but it just doesn't seem to work out well. They're hard to maintain, and the smaller ships get pounded while the Bigger ships can't do as much.


Like as borg, I usually have at least 2 FGs of Interceptors as a Quick Response team and as a raiding force if I see a target of opportunity.  


Title: Various Stratagies
Post by: PREATOR DEFIANT on June 08, 2005, 04:23:27 AM
I work best with 3-4 balanced fleets of ships. Like take one of every ship for your race and make a fleet out of it, that way you got every special ability of your race.


Title: Various Stratagies
Post by: Azraael on June 08, 2005, 07:06:18 AM
http://forum.fleetops.net/index.php?showtopic=1559 (http://forum.fleetops.net/index.php?showtopic=1559)


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 08, 2005, 10:24:31 AM
Balanced fleets are the key to win in FO ;)

I especially like cruiser type ships, u can make a lot of them and they are reasonably strong :)


Title: Various Stratagies
Post by: [TD]Roach on June 08, 2005, 12:17:43 PM
I like to play klingon and i have to say BOp's with K'tinga's at an early stage is a big advantage. Very deadly in a rush


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 08, 2005, 02:14:10 PM
I never cared much for the Klingons...they rely too much on brute force, just smashing away at things. No subtleness. The Borg have the best of all worlds.  Enough special weapons to be tricky when they want to, but also with the brute force for a smash and laugh. The Romulans have the tricks, but too often don't have quite the necessary fire power. The Feds...."We're morally and technologically superior, so that means we win. And our ships are White. Stick that in your blunt and smoke it."


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 08, 2005, 04:23:41 PM
And the dominion has the brute things and also the sneakyness :P Their my favorites, thats why I cant wait to try out v3 ;)


Title: Various Stratagies
Post by: Eufnoc on June 08, 2005, 04:28:58 PM
now this is f***ing clever!

Quote
3. (and from this one i'm speccially proud) For suprise attacks do not use interceptors alone. Make some adaptors, and some interceptors. Use adaptation on interceptors, and You got a fleet with powerfull torpedos and phasers, all with transwarp. Resistance is futile in this case.


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 08, 2005, 04:56:06 PM
Hmm...don't remember Adaptors.....have to go experiment with that in V3.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 08, 2005, 07:24:22 PM
Adaptors are those ships that lore had with those rebel borg, it has tech assimilator beam on it, and u can target that on a ally ship. To bad adaptors arent the strongest of ships :P


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 08, 2005, 07:42:56 PM
Oh those things....ew. I never liked them...too weak. More cost effective to just build 2 or 3 fleets of Interceptors. 16 massed phaser beams cut through most ships/stations quite nicely.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 09, 2005, 02:47:58 AM
Agreed ;) Me like sphere though, nice regeneration  :sweatdrop:  


Title: Various Stratagies
Post by: [TD]Roach on June 09, 2005, 12:19:42 PM
i always skip the adaptors and build spheres, i find them one of the must usefull ships in the beginning other are jusr easily squatted down or don't do any damage


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 09, 2005, 03:32:42 PM
Spheres are really strong for their cost :)


Title: Various Stratagies
Post by: Eufnoc on June 09, 2005, 04:56:36 PM
can somone put fed things up, we seem to have a lot of borg here, or even some other races plz.


Title: Various Stratagies
Post by: Jamiezxiv on June 09, 2005, 05:46:51 PM
Yeah it would be nice to get as many stratigies for as many races as possible


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 09, 2005, 07:38:52 PM
Well with feds u have loads of support special weapons, use them visely thats my only advise ;)


Oh also the free ships are nice  :sweatdrop:  


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 09, 2005, 08:23:00 PM
Other races...general tips...

Noxter: THey have a LOT of area of effect weapons. Use them prolifically.

Romulans: They like to spy and be sneaky for a reason and they're ships reflect that. You can't win battles based on fire power alone against a really good opponent, so take advantage of their Special weapons like the sensor disabler and Tal'Shiar facility.


Federation: Defenesive special weapons are very common. Equip your ships with them and then turn them into offensive weapons. Soverigns with the Corbomite Reflector are incredibly effective against the Beam and Torp based Borg and Romulans.

Klingons: YOu have lots of ships, with lots of weapons, all at relatively low cost. This is the race for peole who say "Screw thought, full speed ahead." Build a whole lot of the medium to large ships and let them smash away.


Title: Various Stratagies
Post by: Cpt Ryan on June 09, 2005, 10:39:39 PM
tib i think for the feds your talkin about the stock A2 game. there is no corbomite reflector in fo, sovie has a an engine disabling distortion weapon instead. looks like a big blue shockwave when used :P  

for the feds i recomend a well balanced fleet, as they don't have many special weapons you will need the ships that do to help the ones that don't (they usually have a heavier standard weapon loadout). :D  


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 10, 2005, 01:42:05 PM
Oh crap that's right...forgot all about that. Yes, I remember now....damn, took away the best defense weapon in the game.

Then here's an effective strategy to use what it does have...


Get a group of Soverigns together when your going to attack an enemy base. Be fairly obvious about your build up and where your heading, and do your best to lure the enemy's mobile forces out to meet you outside the base. If you can get them outside the range of their static defenses, hit the engine disabler then hook'em into the base and wreak as much havoc as possible, where a good portion of their firepower can't touch you.


Title: Various Stratagies
Post by: coolhandab on June 11, 2005, 01:48:40 AM
With the Feds there are two main roads to take: either build the standard tree, pump out lots of excelsiors and sabers/monsoons (depending on your dilithium or lack thereof) and proceed to kill everyone, or so straight to SF Command, build Nebulas to blunt the enemy's waves of destroyers, and then build up to excelsiors and kill everyone.

Oh yeah, before attacking a klink make sure you have plenty of akiras with PDP. That's really all there is to it.


Title: Various Stratagies
Post by: [TD]Roach on June 11, 2005, 07:02:37 AM
gad damn i hate those akira;s as i love those song ships


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 11, 2005, 10:06:26 AM
Klingons have one of ht best small and medium ships, just use that to make a balanced fleet and then attack, remember to engage battleships and stations with torpedo ships and medium and small with pulse and disruptor weapons :)

Rommies are exactly the opposite, not many ships but really damn strong, build a tavara or 2 and some other battleships then take em to their base, its gonna be real hard to stop em. Again dderidexes and tavaras to bases and battleships, norexan should engage small and medium ships with their powerful pulses

Khmmmm feds, all thier ships are quite powerful and each serves a purpose use them the way they are ment to be and nothing will stand in your way(ex. excelsiors for defences) ;)

Noxter, use that acid glens thats all I can say :S

Borg, in ST universe borg rely mostly on cubes and rightly so, do that in FO as well and your gonna be a hard opponent for anyone who will want to oppose you ;)

Note, ALWAYS use ships special weapons, they are there for a purpose and can really decide a battle in ones favor :)
Its also a good idea to research weapon and shield upgrades b4 u attack :)


Title: Various Stratagies
Post by: [TD]Roach on June 11, 2005, 11:54:05 AM
Borg: build loads of command cubes, then sell that research building and make a transwarp hub you should be able to crush them then


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 12, 2005, 03:28:58 PM
Command cubes arent good in close combat, they are artillery units and have fairly low HP I dont think that would work :S
 


Title: Various Stratagies
Post by: coolhandab on June 12, 2005, 04:35:13 PM
I don't know about that whole "build lots of command cubes" thing. Sure they have decent weaponry, with very long range, but that very long range is only good for about ~2 seconds until the enemy fleet gets close enough to put you out of your misery. Definitely more of a bombardment ship as part of a large assault fleet than a straight-up combat ship.


400th post!


Title: Various Stratagies
Post by: [TD]Roach on June 12, 2005, 06:50:49 PM
well i found them very handy in a 2 vs 1 ai hard game, they fought off all incomming fleets. But i do have to admit that i don't play them alot
 


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 13, 2005, 04:07:19 AM
Yech, command cubes. Believe me, if you want to go Borg and use your credits wisely, just spend them all on the Transwarp hub. It's an insanely tremendous advantage, especially since the gates last indefinately. Use one or two as gates to your allies so you can reinforce eachother in a hurry and use the remainders to ferry supplies to the front line instantly. Just do be sure to have a good mobile force and plenty of static defenses around the gates to prevent them from being a two edged sword.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 13, 2005, 11:01:14 AM
Well fusion cube is also good to have ;) Especailly with that regeneration :D


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 13, 2005, 01:58:32 PM
Too expensive to be truly effective. Most people can't handle a fleet or two of cubes with proper screening elements. Why go for a jack hammer when a simple hand one will do?


Title: Various Stratagies
Post by: Cpt Ryan on June 13, 2005, 04:05:38 PM
its not just about winning.... its about about hummiliating  :P  :P  :omg: :ph34r:  


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 13, 2005, 04:28:33 PM
Its about winning in style like Ryan said ;)
Bring 3 of those beasts to your opponent and he will sh*t his pants b4 your main fleet even arrives :P


Title: Various Stratagies
Post by: Cpt Ryan on June 13, 2005, 06:04:52 PM
don't think that theres a better ship out there at taking down large stations.  :)
well exept the premonition of course :shifty:  :omg:  


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 13, 2005, 06:48:58 PM
Psh, you people..no subtlety. :P I like to use a nice scalpel and knick and atery, then watch the bastard bleed out.


Title: Various Stratagies
Post by: Cpt Ryan on June 13, 2005, 06:51:04 PM
nice choice of words :lol:  but sometimes a good old bashing is what the doctor ordered. #shakes his head at terrible joke# :lol:  


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 13, 2005, 10:10:40 PM
Psh, that's no fun. No pleasure to it. It's better to be cold, dispassionate...


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 13, 2005, 10:48:33 PM
Also sometimes its nice to shower people with little ships, people get scared when they see a large fleet on the minimap and they panic :D


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 13, 2005, 11:54:27 PM
Definatly. And if that panic causes them to mess up and suffer damage or disproportional losses...hehe, oh well.


Title: Various Stratagies
Post by: Jamiezxiv on June 14, 2005, 12:15:52 AM
Just remenber its only a game guys its about having fun and passing some time not just kicking ass there's always a looser not just a winner.


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 14, 2005, 01:38:58 AM
Yes, but the focus IS to win. ANd if you're going to win, then you should shoot for the best win possible. Personally, if I lead men and women into combat and I dont' get them out of it alive, then I consider it a failure, no matter what happens.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 14, 2005, 11:15:55 AM
Exactly What KvT said, whats the point of playing if not winning  :wacko:
I havent yet met a persone who plays to loose  -_-  


Title: Various Stratagies
Post by: [TD]Roach on June 14, 2005, 12:16:03 PM
loosing is also handy just to figure out what the other has for startegy


Title: Various Stratagies
Post by: Eufnoc on June 14, 2005, 12:52:36 PM
i always find it good to starve them out, i was pl;aying on the tournament map, i took y four moons, then i oved down and took the tri moon and built up a nice defence of platforms outpost and a space dock along with 10 defiants, i had plentey of ships guardingf the two wormholes (ostly nebs sovies defiants and monsoons) and i used the ships ai (was playing human) to get his fleets that was guarding he worm holes to my advantage, the defiants guarding his moon i got them to fly in and attack a single turret, all the ships turned tail and left the wor holes ungraured redey for my over kill of ships to come in.

the moral of the story even when playing humans the ai of the ships will always be dumb.


Title: Various Stratagies
Post by: T-Man on June 19, 2005, 10:03:07 PM
Noxter tactic

While playing the Noxter (which can be played in Instant action without crashes as long as you are the only one playing them) i have found one very long-term but nigh-on unstoppable tactic which i affectionatly call "the Termite manuver".

It has five simple steps:

1) take all the moons you can, hold them while you build up resources and research weapon and speed upgrades at the motherbrain. An optional extra is the Broddling upgrade.

2) Have your breeder(s) build larva, lots of them (i would recommend at least 4 breeders to speed up production, you can make them all build at once by selecting them all and pressing F1).

3) As resources allow, evolve those larva into Ursiliks. If you have allies, ask if they can spare any cash to speed things up. You aiming for at least 3 groups of the critters.

4) Pick a big structure in the middle of the enemy base (like a starbase), then order all the Ursiliks to attack it all at once. If there's any turrets nearby, split targets between the fleets. Make sure you set all autonomy to high.

5) Sit back, laugh and listen to your opponent screaming as his entire base is eaten alive. The speed upgrade mean the Ursilik's all get into range quickly, the weapon upgrade means they chew stuff up in seconds, and the sheer number of them mean your enemy has little hope of defeating you without obsurd losses. Meanwhile, the fact all AI is high means that you don't really need to command them, and can coordinate support or flanking manuvers elsewhere.

NOTE: Xeno-vetinary experts recommend feeding all participating Ursilik's indigestion tablets ASAP upon completion of phase 5. A strict dieting programe of 1 scout ship a week and rigurous exercise is also recommended for a month.


Title: Various Stratagies
Post by: Tempest on June 20, 2005, 08:37:12 AM
I was romulan, and I was fighting a klingon ai when I used my leftover scouts (from the beginning) to take on a neghvar. I was surprised to find that about 10 scouts took it down. They were very powerful. They simply couldn't be killed fast enough. Swarm manuvers are the way to go.  


Title: Various Stratagies
Post by: Cpt Ryan on June 20, 2005, 12:51:49 PM
cos individually the ships in fo are rather weak :(  10 rommie scouts would never take a negh'var down its just far too powerful. you saw the speed it took down DS9s shields, that was after DS9 was enhanced. :omg:
swarming any ship works wonders on fo, i took down a cube with 6 fed destroyers, in real trek universe, theres no way in hell a cube would be taken down by 6 destroyer  :blink: . the individual units in fo do not inflict the same fear as they do on other mods, ie, i see a cube coming towards my base and i think meh -_-  


Title: Various Stratagies
Post by: Kaiser von Tiberius on June 20, 2005, 05:49:17 PM
That's why they call it Fleet Operations.  ;)  


Title: Various Stratagies
Post by: T-Man on June 20, 2005, 06:48:44 PM
Quote
I took down a cube with 6 fed destroyers, in real trek universe, theres no way in hell a cube would be taken down by 6 destroyer
Keep in mind that in all previous Borg engagements, we've known pretty much nothing about them. However, in FO's era, i suspect that thanks to people like Janeway, Seven of Nine and Picard, the Feds have gained a lot of tactical data on how to deal with the Borg. The only reason Borg cubes seem so invulnerable is that their systems are spread over the whole ship, so you can't smash them all at once. However, If all of your 6 destroyers knew where and when to aim, i'd bet ya they could certainly give a cube a run for its money.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 20, 2005, 07:06:03 PM
Quote
However, If all of your 6 destroyers knew where and when to aim, i'd bet ya they could certainly give a cube a run for its money.



PLizz your talking DESTROYERS here, not even cruisers but DESTROYERS  -_-

Quote
swarming any ship works wonders on fo


Really? and if your opponent sees what ship u are swarning u will for sure loose, cause everyship in FO has a ship that is equiped to fight that kind of ship. For example lets say one swarms sangs class ships, your enemy sees that and so he builds vupta ships, no way sangs can destroy even a single vupta :P
The key to FO is a well balanced fleet, nothing more, nothing less :P


Title: Various Stratagies
Post by: Cpt Ryan on June 20, 2005, 08:09:28 PM
Quote
Really? and if your opponent sees what ship u are swarning u will for sure loose, cause everyship in FO has a ship that is equiped to fight that kind of ship. For example lets say one swarms sangs class ships, your enemy sees that and so he builds vupta ships, no way sangs can destroy even a single vupta
The key to FO is a well balanced fleet, nothing more, nothing less
well thats ok cos i never build sangs :P ok so slightly exagerated but your also talking about a human opponant, bare in mind the ai doesn't think like this. :blink:

Quote
That's why they call it Fleet Operations
plz 6 ships isn't a fleet its 6 ships, and as baron said, they're destroyers 2nd weakest class in game


Quote
i suspect that thanks to people like Janeway, Seven of Nine and Picard
janeway?? :huh:  whats she done?, dont tell me transphasic torps, yeah she took credit for them but i bet ya it was someone else who came up with them (seven before she was killed, tuvok, torres or even kim)

Quote
However, If all of your 6 destroyers knew where and when to aim, i'd bet ya they could certainly give a cube a run for its money
plz look at first contact, how many ships were there trying to blow the bejesus out of that cube. whatever advantage they may or maynot have gained would be mediocre at best. :hmmm:

BTW the 6 ships were 4xsabers & 2xmonsoons, as you all know monsoons have to get in really close to even shoot the cube :pirate:  


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on June 20, 2005, 08:35:11 PM
Well against AI is different of course, Im talking about a human of course. Against AI all it takes is turreting than attack :P


Title: Various Stratagies
Post by: T-Man on July 15, 2005, 09:28:15 AM
One major tip, don't overlook the weapon range of ships. In one game, i took down 5 Negh'Vars (AI medium) one by one with 6 sabers without the Sabers taking any damage whatsoever simply becuase their long-range phasers shreaded them before the battleships got into firing range. Upgrade your weapon systems, and you'll be shocked what some measly destroyers can achieve. The Excelsior-B is also pretty good for this.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on July 15, 2005, 10:17:17 AM
Quote
One major tip, don't overlook the weapon range of ships. In one game, i took down 5 Negh'Vars (AI medium) one by one with 6 sabers without the Sabers taking any damage whatsoever simply becuase their long-range phasers shreaded them before the battleships got into firing range. Upgrade your weapon systems, and you'll be shocked what some measly destroyers can achieve. The Excelsior-B is also pretty good for this.


That is AI your talking about, and I think I know what happened. Sometimes AI ships just stop and dont shoot back at you or anything u can destroy them easily then, I belive that happened in your case. Cause sabres dont deal enough dam to destroy a negh'Var b4 it gets to them. In other words a human opponent would rip u to pieces with that force, he would looose 0 neghvars :P


Title: Various Stratagies
Post by: T-Man on July 16, 2005, 09:37:00 AM
That's true. It's also probably becuase i had upgraded my weapons and sheilds fully. The AI never seems to upgrade. That's probably why my Sabre's owned.

Still, long range ships are handy.


Title: Various Stratagies
Post by: -=B!G=-The Black Baron on July 16, 2005, 11:47:44 AM
Sure are, but short ranged ones tend to do more dam :)

Also I think AI always upgrades weapons and shields, u can see this when u attack and destroy his upgrade station all units will have 160% shields :)


Title: Various Stratagies
Post by: RFO Cairo1 on July 17, 2005, 05:07:01 AM
i use 5 fleets of mixed ships 4 fleets as infintry wich consist of 10 phaser rehinns and 6 torp rehinns then 1 fleet of 8wb 6 norexan and 2 tavaras defeats all in its path ...(usaly it hase a weekness but that is an RFO trade secreat


Title: Various Stratagies
Post by: DOCa Cola on August 16, 2005, 04:16:09 PM
oww, just noticed this thread. actually the subforum was meant to contain your strategy posts made here as threads in the subforums. nah, i just take Skitzeh's last post out as a new thread and close this one down

closed, Skitzeh's post splitted to new topic