Star Trek Armada II: Fleet Operations

Fleet Operations => Technical Stuff => Topic started by: RFO Cairo1 on January 12, 2005, 09:16:57 PM



Title: Scouts
Post by: RFO Cairo1 on January 12, 2005, 09:16:57 PM
well this is in genrel the scou8ts in beta 2 when ever i tell them to explore they just speed for the nearest astroid wall and get stuck


Title: Scouts
Post by: PREATOR DEFIANT on January 12, 2005, 09:21:04 PM
I don't notice this problem, every ship will get stuck in them at one time or another during the search toggle. Scouts may do it quicker because of their faster speed.


Title: Scouts
Post by: RFO Cairo1 on January 12, 2005, 09:24:52 PM
all mine do is ram an astroid


Title: Scouts
Post by: PREATOR DEFIANT on January 12, 2005, 09:49:41 PM
Well that could be because your surrounded by them or you set their waypoint right next to one. Alot of reasons and it's probably just that map that you get this acute case on.


Title: Scouts
Post by: Legacy on January 13, 2005, 02:35:29 AM
I also notice this. Any ship that goes by gets stuck. I belive that it has something to do with the ODF.


Title: Scouts
Post by: [F-I-I]VAdm-MJP on January 13, 2005, 04:56:00 AM
manys a time that i ahve ships stuck like that, that and they jsut scout the same spot over and over again. its probly jsut game, maby this should be in feture requests?  


Title: Scouts
Post by: Detektor on January 13, 2005, 12:53:55 PM
Quote
I also notice this. Any ship that goes by gets stuck. I belive that it has something to do with the ODF.
The Problem are our new astroides. The Pathing Ai can't handle them. So we upgraded the size of the astioidefield, what solves the Problem


Title: Scouts
Post by: RFO Cairo1 on January 20, 2005, 09:58:52 PM
so then you guies can fix the problem