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Title: Map Specific Ai Post by: XSB on December 27, 2004, 11:35:50 AM I'm new to this place (and the mod, I've only played feds and klingons yet) so if this has already been talked about or implemented I'm sorry for bringing it up again.
I don't know how the program running in the back really works but could it replace the AI files with specific AI files right before a map loads? (and of course detect which map is run and replace the right AI files) Then you would be able to make AI files that take the environment more into account. (for instance build loads of resource collectors/stations when you have loads of resources available and of course up the production of ships accordingly) Also in the AI files the positions of the moons get numbers, I don't know in which file the AI is told to make up these positions but what if you could instruct the AI to detect a third "moon" (aside from dilitium and tritanium moons) Make that moon something invisible and passable. Then when constructing a map you can put these moons at strategic points and in the map specific AI you can tell the AI what to build there, for instance a base and defenses at choke points. Title: Map Specific Ai Post by: -=B!G=-The Black Baron on December 27, 2004, 12:13:15 PM Yeah thats a good idea, let modders tell u if it can be done though :)
Oh and welcome to the forums :) Title: Map Specific Ai Post by: DOCa Cola on December 27, 2004, 12:42:37 PM welcome to the forum xsb!
yea, we already played with that idea though we have not found a working solution for it yet. the ai scripts have to be loaded directly to the memory of armada 2 and that may cause problems especially in multiplayer games. i have not investigated how variable these save points in memory are set so i consider the ai loading matter for a day with lots of time to try everything out ^_^ DOCa Cola Title: Map Specific Ai Post by: XSB on December 27, 2004, 03:29:37 PM I suspected my idea wouldn't be new, not with this mod :)
Thanks for the welcomes. I wouldn't worry about multiplayer really, as the humans on multiplayer should provide a better intelligence than AI. Maybe if you told the program which map you're going to play prior to loading A2, then it can switch the files before the game loads. Something like the map editor. Title: Map Specific Ai Post by: DOCa Cola on December 27, 2004, 03:55:43 PM hehe :)
yea, passing fleet operations which map you want to play would work of course but you know, it's no solution for us as i like all or nothing :) DOCa Cola Title: Map Specific Ai Post by: XSB on December 27, 2004, 05:32:04 PM High standards :P
Then I'll go back to hoping you'll have a day with lots of time to try everything out :D Title: Map Specific Ai Post by: ewm90 on December 27, 2004, 06:49:13 PM i hope that sores code ome out one of thes day.
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