Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: Yaso Kuuhl on November 28, 2004, 11:45:29 AM



Title: Legends
Post by: Yaso Kuuhl on November 28, 2004, 11:45:29 AM
Got a funny little idea while thinking about the hospital ship.

We've had discussions about what hero ships can do, what they should be able to do, and mostly why it would make sense for them to have such superior stats. Now I'm thinking: What would it be that changes e.g. the Enterprise-E from any other Sovereign in a battle? The answer is simple.

She's legendary.

The very appearance of the Enterprise (or a similar flagship for the other races) would lift morale of the crews around, and enable them to fight better, even if the battle was as good as lost already. Add some clever battle commands from someone as experienced as Picard and you have a more efficient fleet.

Now how would that look in Fleetops?

Simple. Hero ships make allies within a certain radius perform better. The special weapons that achieved the necessary effects were already there in original AII. I'm thinking about stuff like the weapons enhancer on the Koloth or the Fek'lhr's battle cry (or whatever it was called). We could have fleets that aim better, do slightly more damage, recharge their shields and repair faster, move faster, I don't know what is possible, but some of those surely are. Jus a few changes would be necessary:
- Remove the special weapons cost and button and possibly make it always on, like the original detection grid. After all, a legendary ship is always legendary.
- Remove the graphical effects or replace them with something very subtle. No need for a ship to display in bright colors "OMG CPTN PICARD WE R SO BOOSTED".

Okay, that's too much text already, but I could think of more stuff in connection with this if you all like the idea.


Title: Legends
Post by: -=B!G=-The Black Baron on November 28, 2004, 12:12:43 PM
Well I like the idea, but I think that its not the ship thats legendary, its the crew :)
U could also say this for the defiant, but it was destroyed and then they made another and it performed just as good as the previous one :)
So anyway I like this idea but it would be great if instead of ships you could do this for the crew :)


Oh and just 1 more thing, when the ship(crew) dies in battle that should then have a negative effect on your other ships, doubt thats possible, but thats the way it should work :D


Title: Legends
Post by: PREATOR DEFIANT on November 28, 2004, 01:36:37 PM
I can tell you simply why hero ships are a bad idea. Heres why...

Many ships can have just as experianced crews or done some of the things the Enterprise or the Defiant or Voyager have done, not so much Voyager actually. These ships in reality are no differant from other ships in the fleet and they shouldn't be any more powerful.

Starfleet has set standards which all the crew abide to which makes them for the most part no differant from any others. Morale is universal thru the fleet, because every ship is in touch with one another.


Title: Legends
Post by: -=B!G=-The Black Baron on November 28, 2004, 03:32:10 PM
Well the thing is, that some ships do stand out of a crowd, saying all ships are the same is not true, just look at current time military I doubt all the Abramses are the same strenght, there are a lot of factors which decide. Like how fast can loader load the new shell, how acuratly can the gunner shoot, how fast can commander aquire a target,.... But in its basic design all of the abramses are the same and all of the crew are trained in the same way, but still there are things that makes some crews stand up :D

Same can be said for the hero ships, these are simply ships with better crew, but basically same ship as there already are in their fleets :D


Title: Legends
Post by: MartinCrull on November 28, 2004, 03:42:39 PM
I do believe in hero ships, think they make sense, think that the ship makes more sense than a legendary crew just from an interface perspective, and like the mechanism of inspiring other ships nearby.

 


Title: Legends
Post by: Yaso Kuuhl on November 28, 2004, 03:49:33 PM
And whether the ship and its crew are actually better than others - their reputation is sure to have an effect on other crews.

Think less in Federation terms, maybe, but perhaps in Klingon ones.
Imagine you're the commander of a bird of prey, and on the losing end of a battle, when suddenly General Martok's cruiser arrives at the edge of the battle, blasting away at the enemies. The crew cheers, maybe breaks out into a war song (okay, that might or might not happen, but imagining is fun) and the desperate Klingon forces, reinspired, regroup for another assault.

True, Federation crews are at a pretty high standard altogether, but I think even among them are more and less experienced crews (and captains) which will react positively to a "famous" vessel in the area.
EDIT: And I DO believe the Enterprise holds the best crew in Starfleet. She's the flagship, and one of the most advanced ships in the fleet, and she'll be in some most important missions, why not crew her with the best they've got?

Or having some Admiral's ship in the area, acting as a command ship, giving orders to the fleet to use the resources at hand most effectively will have a similar effect. Yes, it could even be built into a whole class of 'command cruisers', as which Galaxy, Sovereign, D'deridex, Negh'Var and similar classes often act.

EDIT: And Baron is certainly right that the crew is important, not the ship, but it's MUCH easier that way. and "I'm Captain Picard of the USS Florence" or whatever doesn't have the same ring to it.
MORE EDIT: Maybe they'll just do it like with the Enterprise-A or the Defiant... take some ship of the same class, spray-paint a new name and registry on it, voilá, we have our hero ship back. (Or, in FleetOps: just build/call in a new one) And we can assume that even if the ship is destroyed, our her crew always gets out of there in time...  ;)  


Title: Legends
Post by: Optec on November 28, 2004, 04:42:09 PM
hehe yep. we will look closer at the hero and legend topic in v4 :)


Title: Legends
Post by: PREATOR DEFIANT on November 28, 2004, 06:42:56 PM
Hero ships create unbalance, to have a Sovern more powerful then another Sovern or a BoP more powerful then another BoP is senseless. If they are put in I request a toggle so I can turn them off.


Title: Legends
Post by: -=B!G=-The Black Baron on November 28, 2004, 07:54:59 PM
Well the thing is, with heroes the whole gameplay changes so one will have to adapt to that, but anyway I look forward to them :D


Title: Legends
Post by: PREATOR DEFIANT on November 28, 2004, 07:56:26 PM
I still want a toggle, god help you all if theres no toggle.


Title: Legends
Post by: Acidpunk on November 28, 2004, 08:28:15 PM
well see the idea of "special units" lets call em

well on the plus side make u feel better about ur fleets possibly have bonuses and blah blah blah

negative unbalanced

but then again if u gave each race a good hero at what it does then it would be good for example Feds - Enterprise E Klings - Martok Negvar Borg - Wolf 359 cube  B)  


Title: Legends
Post by: PREATOR DEFIANT on November 28, 2004, 08:32:44 PM
It still makes no sense, all races have some experianced and unexperianced crews.

To make a single ship with more hull points when we know it doesn't have a stronger hull is unrealistic and could potentially ruin gameplay. Same for weapons, shields, crew number, propulsion, sensor range...If you throw this in it might ruin the mod. I can't stress enough how mad i'd be to lose 5 Rhiens to a single Sovern because it's registeries are Enterprise 1701 - E.


Title: Legends
Post by: Acidpunk on November 28, 2004, 08:55:00 PM
but then again if u had ur hero ?

say the fed man looses 5 akiras?  


Title: Legends
Post by: PREATOR DEFIANT on November 28, 2004, 08:57:52 PM
I don't want a flagship. If I had a Valdore for example, I would want it just as powerful as the rest as it SHOULD be already.


Title: Legends
Post by: Lt.Cmdr Worf on November 28, 2004, 09:50:29 PM
I think it's a great idea...having a hero ship would be awesome...But I suggested that a ship like the Enterprise be made into an avatar instead of simply having a hero ship appear.. The Enterprise shouldn't be more powerful or have more weapons...but maybe simply have a little bit faster shield recharge and repair rate...number of weapons and weapon strength should be the same for all sovereign class ships.. she just needs something to distinguish herself from all the other ships or even the other sovereigns....Admiral's sovereign mod had an awesome weapon...a modification of the klingon battle cry made into the FTCS Fleet Tactical Command System reorganizing ships to increase their combat effectiveness.


Title: Legends
Post by: Yaso Kuuhl on November 28, 2004, 10:24:49 PM
Quote
To make a single ship with more hull points when we know it doesn't have a stronger hull is unrealistic and could potentially ruin gameplay. Same for weapons, shields, crew number, propulsion, sensor range...
Exactly. That's why I suggested a different approach to heroes. Maybe I haven't made that clear.
I want a ship that behaves pretty much like every other ship in its class, maybe with a very slight improvement of repair and shield recharge rates, but I want it to affect the other ships in the fleet.
(If it affects itself too in the process the better recharge, repair etc. rates are unnesessary too.)

In a sense just the thing L.Cmdr Worf said, the modified battle cry, only always on.

So no, no 5 Rhiens lost to a Sovereign, but maybe five instead of thre or four lost to a Federation strike group or even a few more survivors among that group.

And yes, I favour a toggle, too. Should be easy enough to do.
And linking heroes to avatars makes a lot of sense, too.


Title: Legends
Post by: -=B!G=-The Black Baron on November 28, 2004, 10:50:08 PM
Well how about this, hero ships being special ships and are not the same as u have them in the game now. For the feds it could be the prometheus, for the dominion the dreadgnought, for borg some special sorte of cube klingons and romulans might be a problem though, well maybe the schimitar for the romulans but I have no idea for the klingons :S

So these ships REALLY do have more weapons and more HPs as normal ships and so it wouldnt be a problem :D And plus they also give a moral boost to the ships that are around them, just think that a 4000m long ship is fighing besides you, one would feel he is indestructable ;) Same goes if you see it on the opposing site.......


Title: Legends
Post by: Acidpunk on November 28, 2004, 11:00:41 PM
Its good idea but scrap Prommie and we all know why if you put it in the game none of us will be satisfied by the lack of Mvam so  


Title: Legends
Post by: PREATOR DEFIANT on November 29, 2004, 05:45:04 AM
I like Barons idea, it's alot better then this hero idea in my book. I'd love the prommie and even like it more withouMVAM because it's more powerful that way, although less weapons.


Title: Legends
Post by: ewm90 on November 29, 2004, 02:57:45 PM
i see a hero ship if we have to have tham not to font of the idea. but i think thay whood be beter as just biger ships. as Barons sed with maby some uneek speshal wepind that are no more pawerful than eny uther speshal wepind.

for me to much is to much.


i think hero ships are beter used in SP mistions wich we don have yet. so holding on tham whood be a good idea i think.