Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: [F-I-I]VAdm-MJP on August 27, 2004, 03:44:01 AM



Title: Warp
Post by: [F-I-I]VAdm-MJP on August 27, 2004, 03:44:01 AM
OK this may have been said before shoot could be in V3. but i got to page 4 before i got tired of reading. lol
its about warp, like A2 warp. i have herd a few complants about it not having it.but then of course who wants to get there base attacked buy a ton of warped in ships, or defences made usless. i hate it..so here is my idea, why not make the statoins have the same qualitys at A2 planets. maby only some of them, like constructoin statoins. that way your base would be safe and you could move around the map fast.


Title: Warp
Post by: ewm90 on August 27, 2004, 03:53:45 AM
like an ginat trasporter or wormhole or some think. thay are plaing a race that will probly do that "Iconian" that wer thot to be wiped out sherch for tham on startrek.com


Title: Warp
Post by: [F-I-I]VAdm-MJP on August 27, 2004, 05:18:47 AM
no i don think so. lol now im lost, maby i did not make sence, i mean to say that my idea is to have A2 warp back in the game but make stations have the properties that A2 plaets have, disableing warp. that way you dont have people warping in to your base and busting you.


Title: Warp
Post by: DOCa Cola on August 27, 2004, 08:42:52 AM
i understand what you mean. making the stations having something like a warp disruptor field around so that vessels cannot go to warp in it's radius to prevent warp rushing like planets in a2 do.
Thats a good idea, but there are another reasons we have no warp in fleet operations
  • it just look ugly when ships are in warp (atleasr in a2 ;))
  • ships get stuck sometimes in a asteroid field trying to to pass it by when warping which also look ugly more than warp itself
  • weren't we all happier in a1 when there was no warp? we even didn't thought about it
  • maps in fleet operations are a smaller in a special matter than in a2
That are just my thoughts :)

DOCa Cola


Title: Warp
Post by: -=B!G=-The Black Baron on August 27, 2004, 11:30:23 AM
Yeah I agree with Doca, no warp is better ^_^  


Title: Warp
Post by: Sferimao on August 27, 2004, 11:44:37 AM
Me 2, and it's also very realistic, and gives more strategic elements.


Title: Warp
Post by: Lt.Cdr.White on August 27, 2004, 12:13:30 PM
I think I mentioned this before:

Taking into account the size of the maps, we already have warp in Fleet Operations.

Armada II is not real scale. The ships are too big in relation to the map, to the buildings and to the battles themselves. So you have to think the vessels as traveling with warp everytime they go through the map. They actually travel much faster than it looks, as the ships are more or less enlarged symbols for the real vessels.

Only if the maps would be 10 times bigger, warp would make sense. Or if all vessels would be scaled down. It simply doesn't match how it is in the Star Trek universe, if you go that fast over that short distances (from base to base).

And after all, it's a tactical simulation in a 2d plain as it is now, so accuracy in scale and speed has to stand down after logical elements of playability. It takes some time to get from one corner of a sector to another. If the maps don't look like whole sectors: Simulation. If the ships don't look as if they were going at warp: Simulation. That's it.

Or have you ever seen a tower walking over a checkered field in real life war?


Title: Warp
Post by: [F-I-I]VAdm-MJP on August 27, 2004, 04:22:00 PM
ok that makes sence, i was thinking of biggermaps, more room to build and move bases, but you ahve won me over...i have come to the dark side. lol  


Title: Warp
Post by: DOCa Cola on August 27, 2004, 07:39:02 PM
Topic title changed


Title: Warp
Post by: PREATOR DEFIANT on September 02, 2004, 08:17:24 PM
Warp would be nice but too many reasons why it shouldn't be implemented, of course it's not like changing map size would be too difficult.


Title: Warp
Post by: DOCa Cola on September 03, 2004, 07:59:29 AM
it's one of our basic ideas to have smaller clearer maps and therefore no warp

DOCa Cola


Title: Warp
Post by: PREATOR DEFIANT on September 03, 2004, 08:16:04 PM
I perfer large maps, easier to hide and build.


Title: Warp
Post by: TanEdos on September 03, 2004, 08:19:32 PM
Some maps are too small for warp I agree, but most FO maps are pretty cramped anywho. SO warp would be useless in FO


Title: Warp
Post by: NieKnight on September 03, 2004, 08:19:41 PM
i madea map 100,000 x 100,000 it was f***ing huge and took about 10 min to get half way across lol


Title: Warp
Post by: DOCa Cola on September 05, 2004, 09:58:06 AM
don't forget the most important part why warp isn't it and that's because it armada 2 is not capable to have modded "believable warp" cause ships (as far as i know) aren't even capable to turn around while warping. but that of course in armada 2 is handled quite different. also ships look crap while warping and spinning around

DOCa Cola


Title: Warp
Post by: -=B!G=-The Black Baron on September 05, 2004, 11:12:13 AM
LOL, or they keep crashing into those astoriod belts :lol:  


Title: Warp
Post by: The_View on September 06, 2004, 05:51:08 AM
Warp was designed for sector to sector travel anyway, when i think about maps i think as them 1 sector,  


Title: Warp
Post by: -=B!G=-The Black Baron on September 06, 2004, 03:12:51 PM
Well that is one of the reasons why it isnt in ;)  


Title: Warp
Post by: KL0K on September 06, 2004, 06:52:19 PM
next time try the search button ;) :P


Title: Warp
Post by: startrek47 on September 07, 2004, 12:19:32 AM
well the_view, im annoyed, so im gonna annoy you!!!
-------The above message is copyright Viewscreen Productions, if you want to quote any part of it please send a quarter to The_View
-------This Signiture is Copyright Viewscreen Productions, If you want to put it in your sig Please Send a quarter to The_View
-------The Above Signiture Copyright is copyright Viewscreen Productions, If you want to use it Please send a quarter to The_View
-------If this is getting Annoying, Being annoyed by this sig is Copyright Viewscreen Prosductions, If you wanna be annoyed by this sig please send a quarter to The_View
NO QUARTERS FOR YOU!!!
and to annoy you some more:
Warp was designed for sector to sector travel anyway, when i think about maps i think as them 1 sector,  


Title: Warp
Post by: ewm90 on September 07, 2004, 12:39:47 AM
that was not as anoing as pontess and boring. if i wont pontell an boring i will just boot up my computer. but thanks i think


Title: Warp
Post by: The_View on September 08, 2004, 11:55:16 PM
startrek 47,  its a sig i made up as a joke don't take it personal


Title: Warp
Post by: ewm90 on September 09, 2004, 02:04:36 AM
i am not my last post was ent to be humres.


Title: Warp
Post by: startrek47 on September 10, 2004, 09:02:15 PM
ewm90...translation plz:
Quote
i am not my last post was ent to be humres.
if you think this:
Quote
startrek 47, its a sig i made up as a joke don't take it personal
is meant to you then learn that:
Quote
ewm90


Humons week Humons die.


Group: Members
Posts: 958
Member No.: 123
Joined: 30-October 03
is not:
Quote
startrek47


Holder of the Consecutive Post record--4


Group: Members
Posts: 284
Member No.: 301
Joined: 21-June 04
and if you think this:
Quote
well the_view, im annoyed, so im gonna annoy you!!!
-------The above message is copyright Viewscreen Productions, if you want to quote any part of it please send a quarter to The_View
-------This Signiture is Copyright Viewscreen Productions, If you want to put it in your sig Please Send a quarter to The_View
-------The Above Signiture Copyright is copyright Viewscreen Productions, If you want to use it Please send a quarter to The_View
-------If this is getting Annoying, Being annoyed by this sig is Copyright Viewscreen Prosductions, If you wanna be annoyed by this sig please send a quarter to The_View
NO QUARTERS FOR YOU!!!
and to annoy you some more:
Warp was designed for sector to sector travel anyway, when i think about maps i think as them 1 sector,

is spam you should look some stuff you post---SPAMMER


Title: Warp
Post by: RFO Cairo1 on September 10, 2004, 09:56:55 PM
I like kitties!


Title: Warp
Post by: PREATOR DEFIANT on September 10, 2004, 11:26:12 PM
Dogs are better, they don't get mean when they get old.


Title: Warp
Post by: The_View on September 11, 2004, 02:12:36 AM
*cough* Cough* OFF TOPIC *cough*  


Title: Warp
Post by: [F-I-I]VAdm-MJP on September 11, 2004, 05:03:17 AM
sry i like cats..not as big and loude.


Title: Warp
Post by: -=B!G=-The Black Baron on September 11, 2004, 10:56:41 AM
Quote
I like kitties!


What has that got to do with warp :huh:  :huh:  :huh:
And BTW I like dogs more :D and I own a great dane (deutsche dogge) :D


Title: Warp
Post by: Jarod on September 25, 2004, 09:06:57 AM
warp would be great if map size is at least 60000x60000, however i just made a 100.000 x 100.000 map and it works soooooo slow and then crashes...  :crybaby:



On a gigantic map it would be quite realistic i think... and usefull, for now it really isnt (in beta 2 or A2)

we want bigger working maps  :clover:  


Title: Warp
Post by: -=B!G=-The Black Baron on September 25, 2004, 01:20:33 PM
Well maps can get bigger, but I still dont want warp ;) , its better the way it is :)  


Title: Warp
Post by: Cmd.Paul on September 25, 2004, 04:59:07 PM
well, I think warp is indeed for traveling between sectors however I think that the ships are a bid to slow

I think the smaller ships, destroyers and frigates should be rather fast so they have some kind of tactical advantage over the battleships,

like a small group of bird of preys (b'rel) could hit a single sovereign class a couple of times then with draw and hit again


Title: Warp
Post by: -=B!G=-The Black Baron on September 25, 2004, 05:27:49 PM
Well they are faster now, but if that differnce would be to big I dont think it would be any better.

And BTW canon is other way round, so the battleships are faster then frigates or destroyers :)


Title: Warp
Post by: [F-I-I]VAdm-MJP on September 25, 2004, 05:35:02 PM
that dosnt make sence....thats not...no...*brain fryed trying to figure out*


Title: Warp
Post by: -=B!G=-The Black Baron on September 25, 2004, 08:19:24 PM
what dont u understand??


Title: Warp
Post by: Sferimao on September 25, 2004, 09:57:02 PM
Are you talking about the speed with impulse engines now?  I don't know who is faster
on impulse, smaller or bigger ships, but it makes sence to me that smaller are faster and more manoverable.


Title: Warp
Post by: -=B!G=-The Black Baron on September 26, 2004, 12:20:49 AM
Nope smaller arent faster but they are more maneurable :) well at least that is canon :D
U dont understand this becuse u r thinking of real life, but in space there is nothing to slow ships down, so a bigger engine will be faster then a small one ;)


Title: Warp
Post by: NCC1701Z on September 26, 2004, 02:42:42 AM
Quote
Warp was designed for sector to sector travel anyway, when i think about maps i think as them 1 sector,
1 Sector is 20 lightyears


Title: Warp
Post by: [F-I-I]VAdm-MJP on September 26, 2004, 06:01:47 AM
Baron....think about this, E>I=A that is the fomula to get exsleratoin. if you fill in the gaps for...
Saber... 1300 for 5 sec>1200kg-est.=1c (this is jsut condecture, too tired to aculy figure it.)

Galaxy.. 5100 for 5 sec>5000kg-est=1c  (this is jsut condecture, too tired to aculy figure it.)


Note in all reality they should go the same, but they dont becouse the saber may have a engen that over powers the intertia faster and more. i would like to know were you got your Cannon fact? as they may have a reson that is in fact better than this one.


Title: Warp
Post by: -=B!G=-The Black Baron on September 26, 2004, 10:42:04 AM
Where I got my cannon fack, hmmmmm, OK look:

Think about all the things that slow down movement here on earth, Ill name just a few gravity, friction,I dont know whats it called in english but air slows down movement too,...
This is the reason bigger and heavier things move slower here, but u dont have those elemnts in open space, well u have gravity but not nearly as much, and so it matters how powerfull your engine is. nothing else :)

See this is my cannon fact :D


Title: Warp
Post by: Cmd.Paul on September 26, 2004, 11:52:50 AM
i know but there is also no sound in space, yet in star trek there is, so you don't have to use physics and stuff to the letter since then it would be a boring game


Title: Warp
Post by: -=B!G=-The Black Baron on September 26, 2004, 01:41:59 PM
Yeah I know I was just explaining my canon source to [F-I-I]FCpt-MJP, I like it more ST way :D


If it was like that smaller ships would be useless of course :)


Title: Warp
Post by: Cmd.Paul on September 26, 2004, 02:29:06 PM
oke then we agree  :D

hehe


Title: Warp
Post by: -=B!G=-The Black Baron on September 26, 2004, 05:28:56 PM
Of course ;) :D


Title: Warp
Post by: [F-I-I]VAdm-MJP on September 27, 2004, 05:03:11 AM
you may call me MJP. lol the rest is jsut to tell were im from..the thing i explaned has nothing to do with gravity or friction.