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Title: Complete List Of All My Ideas Post by: Stoned Rhyno on July 25, 2004, 09:19:01 PM I enlisted some ships with their special weapons, wich i would like to see in future FO Releases, or i want to have usefully changed. There are some ships or Special Weapons, i think, look ugly, donīt fit into the game/species canon design or have imo no real use. I ask to remove or replace them in the game, but not because i donīt respect your hard work. Some points, i mentioned in past posts, somewhere here in the forum, i repeated them to have them all together.
You will also recognize, that many ship types and special weapons configs are the same as in Armada1. It is because i like this game, and your goal is, if i understood it right, to create a game wich is a appropriate evolution of Armada1. Things i mentioned as a suggestion to put it back into the game are imo core elements of Armada1 wich worked very well, and it would not be a Armada-Game without them. I also (hope to have) payed attention to avoid to strange spezial weapons (Gemini Effect, Corbomitr Refractor) and packed it into a more ST-realistic explanation (Sensor Shadow, Shield Enhancement). Finally to say, the last thing, i want to achieve, is to cross with your creativity, but i hope most of my ideas do it in she game, because they make imo much sense. newType/ShiptoReplace = newShipClass | Special Abilitys Federation: Newton Class = Nova Class | Repair-Beam Scout2 = Danube | no Tachyon Scan, but stronger Destroyer = Sabre | Point Defense Light Cruiser = Norway Class | Peregrine Raider Med Cruiser = Intrepid | Nacelles (slow In-System Warp), HazardTeam Battlecruiser = Defiant | Amines, Cloak (Treaty with Roms) Small WarpIn = Excelsior-II | TechTeam Big WarpIn = Galaxy | Shield Enh. (former Corbomite Refractor) Sci WarpIn = Nebula | Probe, Shielddisr, SensShadow (= Gemini Effect) Dreadnought2 = Prometheus-B | Dual Seperation (not Saucer) Upgrades: Souvereign: Nemesis Refit; Defiant: Heavy Weapons (Extra Torpedos and one Standard Phaser) Get Rid of: Canaveral Class (ugly and simple design), Remoore Class (this is really no StaarFleet desing) Species Special: the federation has advantages in spezial weapons (maybe faster research , or faster energy recharges (btw. there is an A2-spw on the borg frigate for this)) Main Idea: The Federation is very scientific oriented, so they have many special weapons. (Problem: More than one ship have the same spw, like Hyper Impulse Drive, Tricobald Torpedo and Point Defense, you should think over it.) - The Newton class looks like the Nova class, the Nova would fit very well in its place (but with greater sensor range), and i would personally prefer officila ship designs - The Norway Class was always designed as Fighter Carrier (see the big shuttle bay?) - The Intrepidīs design is pedestied for special mavouver capabilitys - The Defiant Class is not only a battleship, it is designed to investigate and secure borders, a cloaking device (by agreement with the roms) and antimatter mines fit into it. - The Excelsior-II is an upgraded old Excelsior Class, not new built. Thatīs why it can be ordered from SFC, it also has because of its age the most experienced engineers abord. - The Nebula is and was an science ship, to arm it with only a torpedo spw does not cover its purpose. It should be a littel mor like A1/A2. - After the original Prometheus prototype has some problems with the seperation mode (the Warpdrive of the saucer was instable), SFC experimented with a new prototype, the Prometheus-B (simply with only one seperation, the saucer and the upper stardrive section remain together). Only a few of them where built. After the end of the Dominion War, the project was given up. Nevertheless, in critical situations, SFC uses them as heavily armed Battleships. Nice Idea: Call the Timeship Relativity (Quantum Singularity from A2 cardi special) Klingons: Destroyer = BīRel BoP | Nacelles (slow In-System Warp) Light Cruiser = KīVort BoP | Artl Torp (loak Firing upgrade); Nacelles (s.a.) BortaS = Fekīlhr | Ion Storm, Death Chant Upgrades: Cloak Firing (Artillery BīRel); Get Rid of: Sang' Class (looks somehow romulan design) Species Special: Only Systems (with Weapons priority) are repaired fast enough, Shields and Hull very slow, what means, they fight until death. Klingon ships are therefor cheaper. Main Idea: I think it is stupid to have one BoP with nacelles up, an another with nacelles down. I know, the klingon empire uses different BOP-designs, but they are different in the wings color, not the wings position (i wouldnīt be another person, if i hold my hands up). The Fekīlhr should be still the Fekīlhr, because it ist the same design, changing the name to BortaS doesnīt make a new ship type. It is also a classic one, appearing in A1, A2, SFC3, maybe it appeared in a ST-series, too. Romulans: Destroyer = Shrike | TalShiar Spy; HoloCloak(Upgrade) Light Criuser = Draconarus | Nacelles (slow In-System Warp) (Med Cruiser = Griffin | Sensor Scrambler) Eresis = new Raptor | Artillery Torpedo Norexan = Valdores | Upgrades: HoloCloak(Shrike); Heavy Weapons(Draconarus); Sensor Hacking (like holo emitter from a2 rom special); Get Rid of: Serkas Class(doesnīt look good and is to un-canon), Tavara Class (same as Valdres/Norexan, but can be adepted) Species Special: Under defined conditions, all romulan ships are able to use advanced cloaking (like cloak enhancer from A2 rom frigate) Main Ideas: As a very late Tech, the Romulans can build a TalShiar Center, where spw like: HoloCloak, Sensor Hacking, Advanced Cloaking, etc. can be researched. All enlisted ships above ar imo a must, because they are classics, and they made very romulan style tactics available in A1/A2. - The Shrike Class and ist Romulan (better: TalShiar) Spy are probably back for Beta3, i mentioned it here, to tell it is a good desicion. - The Griffin Class has a classic character, because it appears in mans AcVi-ST-games, like in EF2 as shipmodel in a crew-quarter. And think of the tactics, wich can be done, when it disables the enemys sensors. - I can say, the A1/a2-model fort he Raptor looked a litte bit ugly, but if you would use the similar-but-better-looking Eresis Warbird Model and combine it with Artillery Torpedo, it would have the same good feeling. Personally I would like to call it sth. like Raptor-II, but i donīt want to advise you how to name ship types. - The only new ship design in A2 I really liked, was the Draconarius, it looked like the pendant to the klingon BoP ort he fed. Intrepid. If I could convice you to add it in FO, it would be a good InSystem-WarpShip fort he Romulans. - The Norexan Class is probably your Version of the Valdores (Why isnīt it called Valdores-Class for better identification). I ask myself, if it is a unfinished model, because it doesnīt look very detailed (i talk about the bird head). There is a similar design ship in Beta2, the Tavara Class. I think it doesnīt fit, because the Valdores is one of the most powerfull and biggest ships. To have another bigger one, makes it somehow ridiculus. It would be better to make it a half-the-size/strengh of a Valdores, making them more different. (The Problem in Beta2 is here: You have the same ship several times with another configuration (Rhienn, Generix), a greater variety in ship types would make the romulans more interesting. There is a great chance to use above mentioned classic ship types as you did with shrike (and half-the way with Eresis/Raptor)) Cardassians: Sml Destroyer = Hideki | Cloak(TalShiar Treaty) Big Cruiser = Galor | Weapon Overload (Red) Med Battleshp = Keldon | Weapon Overload (Red), Cloak(TalShiar Treaty) Upgrades: Tal Shiar Cooperation (Keldon-, Hideki-Cloak), Weapon Enhancement (Blue->Yellow) Species Special: Their Ships are Smaller (Galor/Keldon Battleships are smaller than a Galaxy Class), but only little less strong. They have no real weakness, because all systems are balanced in strength. But if the Weapos are overpowered, they might have some Energy Problems in other Systems. Main Idea: Stations are GullGrey; The Ships Weapon Arrays are LightBlue, with general Upgrade they are Yelllow, and some Ships can overload them to Red. Dominion: Freighter = Karema-Ship | Tractor-Beam Destroyer = JīH Bug | Kamikaze Big Battleship = JīH Battleship | ? SuperbigShip = J`H Warship | ? Special Upgrades/Weapons: Founder Spy, Mines, Ketracell White (Increases strength of JīH Troops), Infiltration (like Romulan Psionic Beam from A2 rom spezial) Species Special: JemīHadar Warship is doublesize of JemīHadar Battleship Borg: Interceptor = | Transwarp Adaptor = | TechAssimBeam Assimilator = | DroneAssim.Commando (EnteringTroops) Sphere = | Transwarp, Holding Beam Diamond = | Ulrtinium Burst, Nanites, Shield Remodulation CubeTypes = | HoldingBeam TacticalShips = | all Ships, wich are upgrades to Tactical Types, are also capable of Regeneration Upgrades: Regeneration (neccesary for Tactical Mode)-> Tactical Armoring (on single Ships); TechAssimBeam(after Adaptor is available) -> AutoAssimBeam(needs TechAssBeam and some TechLevel2) -> HoldingBeam (needs AutoAssBeam and sth. like TechLevel3); Shield Remodulation, Transwarp (both late Tech, not necessary for further researches), Species Special: Strong Ships, but they are very late available (Sphere, Cubes), because they need very much of research I fit is researched, each ship type has an Auto Assimilation Beam Each ship can be upgraded by Tactical Hull Plating As bases, the Borg use an Unicomplex, consisting of elements with different purposes. Only resource processing stations are seperated, but they can be upgraded with turrets. (If the Unicomplex would become to big fort he game (map objects in ist way, ship manoverability blocked), it should be more than one, similarly upgradeable like the resource complex) Main Idea: First building the 1st Borg Fleet with ships, wich are not much stronger than comparable ones from other species (Interceptor, Assimilator, Adeptor), only with the advantage to assimilate special weapons. While toe other Species build stronger ships, the Borg have to count on their lower tech ships, plus the Diamont, if the player wants it. Meanwhile he has to research until HoldingBeam Technology and later the Tactical Armoring. After that, the Borg player has a few very strong ships, while other species have a big fleet of max-tech ships, wich are comparably weaker (E.g. a Tactical Fusion Cube can match a whole 16-ships fleet of Dīderidex-Warbirds or Sovereigns) Other Things: [/B]- Repair authonomy: Depending on the grade of damage, the Ship returns to Yard, automatically - Warp: Additional the WarpIn-Federation Ship, some (or all?) Species have Ships, designed to be small enough and have an adaptive geometry (moveable nacelles) to create a stable warpfield, even in a strong gravimetric field like a star system. But only with Warp 1. (BīRel, KīVort, Intrepid, Draconarius). Disadvantages are no accessable special weapons or torpedos , with active warp capability. Title: Complete List Of All My Ideas Post by: Lt.Cdr.White on July 25, 2004, 10:14:52 PM Quote Main Idea: I think it is stupid to have one BoP with nacelles up, an another with nacelles down. I know, the klingon empire uses different BOP-designs, but they are different in the wings color, not the wings position (i wouldnīt be another person, if i hold my hands up). Wrong. Logical, but taking the series it is not correct.For further information read here: http://www.ex-astris-scientia.org/articles/bop-size.htm (http://www.ex-astris-scientia.org/articles/bop-size.htm) Result: BoP from Kirk era: movable wings = smaller BoP in TNG era bigger BoP in TNG era (same model used, but scaled to be a new version): wings always up Title: Complete List Of All My Ideas Post by: admiral max on July 26, 2004, 01:17:10 AM very good ideas some may be taken into acount by the team B)
just one thing only one defiant class has a CLOAKING DEVICE and that is the USS DEFIANT.The romulans only permited one cloaking device to be used by the federation because of the dominion threat.NO OTHER DEFIANT CLASS SHIP HAS THIS ABILLITY AND ANYOTHER TYPE OF VESSEL IN THE FEDERATION. :D I KNOW IM CORRECT ON THAT. :rolleyes: STILL I LIKE YOUR IDEAS :lol: Title: Complete List Of All My Ideas Post by: NCC1701Z on July 26, 2004, 02:38:43 AM Aside from the Nova class having a repair beam, and a Defaint being used as a patrol ship (Its sensors are no match for the Intrepid Class' or Noca's sensors) its quite good.
Title: Complete List Of All My Ideas Post by: [TD]Roach on July 26, 2004, 05:02:07 AM good idea, but i think it is better for you to start your own mod.
with your idea's you rearrange the whole game. good luck making it. Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on July 26, 2004, 11:49:13 AM OK I liked some of your ideas, but that romulan special weapons like the sensor scrambling and the sensor hacking are to strong, the only reason why they were in A1 and 2 is because all romulan ships were weaker than other races ships the same class, so now putting in that special weapon would create a huge balance problem :)
Title: Complete List Of All My Ideas Post by: volume on July 26, 2004, 11:56:04 AM Need to rethink your ideas.. by the way, this isnt your mod. Make minor suggestions, not major ones.
Title: Complete List Of All My Ideas Post by: NCC1701Z on July 26, 2004, 05:53:38 PM Well.......if hes making his own mod he would not be suggesitng it, he would be annoyncing the ideas...;)
Title: Complete List Of All My Ideas Post by: [TD]Roach on July 26, 2004, 06:10:28 PM lol well he has alot of ideas and they are all for beta 2. Version 3 has is very different with those trade routes and stuff.
besides all those mod ideas, kinda downgrades FO if it is implemented. Those ideas sounds more like a patched up A2 version Title: Complete List Of All My Ideas Post by: KL0K on July 26, 2004, 07:50:49 PM well i like the idea of changing some shipmodels... cause the remore and canaveral classes are really ugly :lol:
Title: Complete List Of All My Ideas Post by: PREATOR DEFIANT on July 26, 2004, 10:32:59 PM I second that
Title: Complete List Of All My Ideas Post by: NCC1701Z on July 26, 2004, 11:17:08 PM Quote well i like the idea of changing some shipmodels... cause the remore and canaveral classes are really ugly :lol: Yeah, and seriously, the Nova class is the exact job for the Caneveral class... Title: Complete List Of All My Ideas Post by: TanEdos on July 27, 2004, 05:42:20 PM Sounds like you've got an idea for you're own MOD or something. try it out, Moding idn't too hard hehe.
Title: Complete List Of All My Ideas Post by: startrek47 on July 27, 2004, 06:56:23 PM speaking of modding...I want...no i NEED 3.0 NOW...but I will settle for the 1month date...August 20 isn't it?
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on July 29, 2004, 07:18:05 AM okay i have this to say, the nova is nothing like a repair ship. the nava is a war ship that was developed just before the dominon war when the war started they changed the disign complety and the difint was born. Only a few nova were launched and were not used to their intition untill shortly after the war ended.
The nova is a war ship not a repair ship and it shood re place the moonson class. Title: Complete List Of All My Ideas Post by: RFO Cairo1 on July 29, 2004, 08:03:51 AM okay now i have red your hole statement and if this mod turn into that then i would ent event downlod 3.0 not to be rude but you Ideas suck!
Title: Complete List Of All My Ideas Post by: KL0K on July 29, 2004, 08:18:10 AM lol
Title: Complete List Of All My Ideas Post by: PREATOR DEFIANT on July 29, 2004, 11:33:22 AM Don't think feds should have a repair ship since they don't on any shows, they just get someone to tractor them and send em to a starbase.
Title: Complete List Of All My Ideas Post by: KL0K on July 29, 2004, 08:18:17 PM yep, i didnt understand this thing at the original A2 neither...
Title: Complete List Of All My Ideas Post by: ewm90 on July 30, 2004, 05:37:19 AM in the show fed ships fixed them seves or uthers
Title: Complete List Of All My Ideas Post by: Stoned Rhyno on July 30, 2004, 06:55:04 PM Quote lol well he has alot of ideas and they are all for beta 2. Version 3 has is very different with those trade routes and stuff. I already tried modding, but it is really hard and time-consuming work. I didnīt manage it after all. Donīt think i try here, to force the FO-Team for creating my mod, but i have many suggestions, some are good, some arenīt. If an ideas sounds good, that it really makes into a future FO-build, I would be very happy about that. But I donīt expect anything, and I am looking forward to the next FO-release anyway, whatever it looks like. After trying to mod for myself, i know what kind of work it is, and i respect what is done by them.besides all those mod ideas, kinda downgrades FO if it is implemented. Those ideas sounds more like a patched up A2 version I have good reasons, why I suggested some things: About BoP,Defiant, etc: I dontīt intend to suggest a 100% series-convertion. It should only have the Look&Feel of the series. About the Look: As you see up here, I asked to replace or remove some ship-types, because they vary to much from the species ship-style (e.g. the Federations Saucer-Nacelles-EngineSection-Config or the difference between Romulan and Klingon ships: Roms are wide and bird-looking, Klingons are more compact and less birdy (except the BoP (means the smaller shipsare little more birdy))). Imo, a ship, wich doesnīt fit into the referece design would look like a fly in a soup. If you think, it is funny to ask to flush shipdesigns down the toilet, because i dont like their look, read ths tread, where Otec agrees me partially. The Idea about the Nova-Repairship is, that it looks somehow like the Newton-Repairship, and why not using a given desing instead? (btw: The Nowa is no Ship created for war, it is created for planetary scans. You could use your phantasy and think, that because of its high-tech energy supply (needed for that scanns), the Novas were refitted for repairing-purposes in war.) And about the Feeling: What feels more like a ST-Series scene: If a ship with good sensors (Intrepid) goes on patrol, and is attacked and followed by enemys, until you move your fleet, or if you have a Defiant class, you mine critical areas, and if a fleet attacks, you can lead them itno the trap (for making them busy), cloak and fly to your fleet. The reason is, you never saw the Voyager, but the Defiant acting with such tactics in the series. Butt the Intrepid seems to feel good for (not to much effective) hit&run-tactics. A Defiant-class would be waste, if it would only be used as battleship just like the Souvereign. It is not the way, FO wants to go, afaik imo. Armada 1 did a really good job, in providing the ST-Fleet-Battle look and feel. Thatīs actually the main reason, why I ask to return some of the best A1-features. The Shrike-Class will be back in beta3, and this is not a downgrade, it is a mix-up between new ideas and good old things. I only suggest to bring in the game some more old things, but really not all of them. I know, that beta3 will be much different, but there is not much information about this version, so I can only make some Ideas based on FObeta2 and the original Armada2. The other problem is, that the special weapon-classes donīt allow to much variations, thatīs why my Ideas also sound like Armada2. But i donīt like the Idea, that two ship classes have the same special weapon (Tricobalt Torpedo), it makes one of them unneccesary, and this is what i am talking about when i say, it is not the way the Mod was meant to, imo. Donīt missunderstand it with "This is not the way i like the mod to be". Again, I apologize, if i made the impression, that I want to have a whole other mod. I know, there are little to much ideas. They can not all be considered. Btw: When can beta3 be expected for release, and how will the techtree look like? Title: Complete List Of All My Ideas Post by: Stoned Rhyno on July 30, 2004, 07:40:23 PM Quote okay now i have red your hole statement and if this mod turn into that then i would ent event downlod 3.0 not to be rude but you Ideas suck! Donīt worry. They are just suggestions.Nevertheless, they took much time to work out, I would expect some more arguements of your critics. Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on July 31, 2004, 01:02:51 AM Well only the intrepid has tricobald torpedo as a super weapon, the steamrunner has them as normal weapons :)
Title: Complete List Of All My Ideas Post by: KL0K on July 31, 2004, 01:15:40 AM yes, and what about the science ship? it got them torps as a specialweapon, too
Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on July 31, 2004, 11:06:36 AM Uuuuu I forgot about the nebula class, I cencerely apologise :D
Title: Complete List Of All My Ideas Post by: ewm90 on July 31, 2004, 03:03:14 PM ya but fed science ship are not strong maby you cood make tham haveing: repare abilaty longer rage of visabilty probs and thay whod be abul to bils sinser out posts.
Title: Complete List Of All My Ideas Post by: KL0K on July 31, 2004, 06:43:30 PM good idea, that way it would replace the the canaveral class... maybe it could get the ECM ability of the remore class so they could get rid of that ugliest shipclasses in the mod :lol:
hihi Title: Complete List Of All My Ideas Post by: [TD]Roach on July 31, 2004, 07:08:38 PM i like those shipclasses actually
Title: Complete List Of All My Ideas Post by: Stoned Rhyno on August 01, 2004, 05:41:18 AM Quote good idea, that way it would replace the the canaveral class... maybe it could get the ECM ability of the remore class so they could get rid of that ugliest shipclasses in the mod :lol: OK, and what is actually so funny about that?hihi It is my serious opinion, that some ships donīt really look like a ship from their species. Title: Complete List Of All My Ideas Post by: KL0K on August 01, 2004, 06:31:23 AM the funny part was... i was looking at some screens of the ships... and they look so dumb.. :D
Title: Complete List Of All My Ideas Post by: Atlantis on August 01, 2004, 11:26:19 AM One little detail about the first post. This has been mentioned in other threads, but just to keep on top of this:
The Defiant is NOT a Battleship. It's a Warship. They're totally different things. Battleships are massive, brimming with weapons. Warships are small, tough, fighting ships. Also, there's nothing wrong with the Canaveral class, it looks good :-) The other thing is that in ST:A1, they got it wrong. In ST: First Contact an Akira was seen only firing torpedoes (the tech books said it had Tri-Cobalts too, and the Steamrunner in the scene fired phasers only. (Although its almost certain that both ships would have both phasers and torps) Activision got it the wrong way round. The Akira should have been the tri-co armed torpedo cruiser. On the other hand, i do like it the ST:A1 way round :-) Title: Complete List Of All My Ideas Post by: Stoned Rhyno on September 13, 2004, 12:05:52 AM Quote The Defiant is NOT a Battleship. It's a Warship. You are right, as long as the Defiant ist not only a powerful Ship to attack the enemy, looking like a Defiant class, but also feels like a sneaky strong ship. Aand it could be, using special abilitys like cloak or amines (no matter of ST facts, that only the original Defiant has cloak).The other thing is that in ST:A1, they got it wrong. On the other hand, i do like it the ST:A1 way round :-) You got the point. A1 feels good, even if it is not exactly based on ST facts. I think, asking for 1:1-ST reconstruction is not always really a productive feature request. I tried to keep this in mind when i made such many suggestions above. But i have to admit, that i got to much detailed with it. When 3.0 comes out, I will try it out, and then i will make another Feature Request, but getting to the most important points this time. For now, I edit my post, marking the things, I really ask for. BtW: I donīt want an exact date or progress of 3.0, but may I ask, Wich period of time will be probably a possible time for release: -This Month -Oct -Nov/Dez -Q1/2005 -or some day in 2005 Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 14, 2004, 02:29:26 AM I;v said it before and I will say it one last time! The Nova Is A war ship NOT! a repair and the new town is an Asaki class! not a native optic disign it is cool tho so
over all THE NOVA IS A WAR SHIP!!!!!!!!!!!!!! Title: Complete List Of All My Ideas Post by: Optec on September 14, 2004, 09:26:27 AM my name is Optec, not optic
The new Newton Class is a native-optec design For the release date: i think we can tend between this month or the next. but that's just guessed, there can always come something between which delays it (damn real life :) ) Title: Complete List Of All My Ideas Post by: Stoned Rhyno on September 14, 2004, 01:32:19 PM @Cairo1: The Nova is NOT a war-ship, it is a planetary scan ship!!!! (watch Voyager 5x26/6x01 - Equinox 1+2)
In war (means in a situation like A2-FO), it has no use. But it could be, that the federation has refittet them for a support purpose in war, like repairing other ships. Just a thought. @Optec: I am looking forward to it like a Schnitzel. Title: Complete List Of All My Ideas Post by: Optec on September 14, 2004, 01:48:27 PM hehe :hungry:
Title: Complete List Of All My Ideas Post by: NieKnight on September 14, 2004, 08:24:26 PM Quote For the release date: i think we can tend between this month or the next. but that's just guessed, there can always come something between which delays it (damn real life :) ) so you saying the next 31 days zpx fleet operations version 3.0 will be out? Title: Complete List Of All My Ideas Post by: KL0K on September 14, 2004, 10:05:47 PM its like other games... "when is it done?"-"next week/next month/next year".. few days before estimated time again "next week/month/year"... just let them do there thing, or u wanna get disappointed all the time. -_-
Title: Complete List Of All My Ideas Post by: PREATOR DEFIANT on September 14, 2004, 11:49:22 PM Nova is a science ship.
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 14, 2004, 11:54:47 PM it is is it? did you know the diffinent is a nova verrant? and that it has 4 phasers on each side of the saucer and it has 3 quantom torpedo bays and 1 rear photon bay?
hmnm did you know that I thought so. Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 15, 2004, 12:00:10 AM oh and sorry Optec, :( (Ifeel bad)
Title: Complete List Of All My Ideas Post by: PREATOR DEFIANT on September 15, 2004, 12:08:57 AM It's designed as a science ship, has 11 type 9 phaser arrays and 2 photons, dunno where your quantums came up but thats official.
Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on September 15, 2004, 02:42:32 PM Optic again LOL, Ill correct u ITS OPTEC :D
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 15, 2004, 10:30:57 PM wha did you get that from daystrem instute my frend joe told me its specks and it is a cool ship I dont want it to go to waste if it can fight well!
Title: Complete List Of All My Ideas Post by: Lt.Cdr.White on September 15, 2004, 10:41:05 PM Concerning phasers, check the images on this page:
http://www.ex-astris-scientia.org/scans/sfvarious1.htm (http://www.ex-astris-scientia.org/scans/sfvarious1.htm) Simple counting leads to 2 phaser strips on top and 5 on bottom, and 2 more on each side making 11 total. Also, the two forward firing photon torpedo tubes can be seen clearly. Good source, even if it is explicitly stated at other places, I trust my eyes most. About the science vessel status: It is one, because Janeway said it in the Episode Equinox. Whom should we believe, if not the show itself? (Remember? Canon. ;)) Some interesting facts and problems about Nova-class here: http://www.ex-astris-scientia.org/schemati...leet_ships2.htm (http://www.ex-astris-scientia.org/schematics/starfleet_ships2.htm) But agreed, there is a Nova-variant. Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 15, 2004, 11:03:26 PM I still ilhe it if it is put in the game give it at least a saber type phaser
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 16, 2004, 11:35:11 PM hey ryno want a game?
Title: Complete List Of All My Ideas Post by: KL0K on September 17, 2004, 10:49:53 AM who is ryno? :blink:
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 18, 2004, 05:23:19 PM Stoned Rhyno
Title: Complete List Of All My Ideas Post by: Stoned Rhyno on September 18, 2004, 05:34:20 PM "hey ryno want a game?"
The next days, i will have not much time, sorry. besides, i played v2.0 long time ago. Maybe we could play v3.0 if its out. Title: Complete List Of All My Ideas Post by: KL0K on September 18, 2004, 06:45:03 PM yep, quite the same here.. i played v2 not for one minute the last two months
Title: Complete List Of All My Ideas Post by: coolhandab on September 20, 2004, 06:25:25 AM I agree Rhyno has the right idea if the purpose is to bring it back to a "fixed" Armada 2, but I think FO has moved beyond that into it's own paradigm, so to speak. And yeah the Nova is a crappy science ship that an Intrepid can blow to pieces (as seen in the Voyager episodes, after about five seconds fighting the Nova was about to get blasted when by some trickery of it's captain and outright incompetance by Voyager's officers they escaped).
And yes the Norexan/Valdore is way, way, way too weak in FO Beta 2, but that may have been fixed in version 3. Anyone have any info on that? Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on September 20, 2004, 10:19:37 AM Why is it too weak?? :huh:
Its about as strong as the d'derix class warbird and I dont think it should be any stronger, besides in nemesis 2 were destroyed rather quickly by schimitar, and look how long the enterprise managed to resist ;) Title: Complete List Of All My Ideas Post by: Optec on September 20, 2004, 12:08:06 PM Yep, the Norexan is some kind of faster warbird, with newer technology and stuff, but the giant d'deridex is still the backbone of the fleet and at least as strong ans the norexan to speak in military terms :)
Title: Complete List Of All My Ideas Post by: coolhandab on September 20, 2004, 03:48:04 PM OK ... I guess it all depends on what sources you believe. My own personal view is that hero ships like the Enterprise or Voyager or Defiant are never really destroyed when they should be, so you can discount the batttle with the Scimitar. Besides, the Remans would have complete technical readouts of the Valdore and know exactly where to shoot for maximum damage. Second, the D'deridex performed very poorly in the Dominion war, and has been quite easily destroyed in the past in various episodes of both VOY and TNG. The rationale I've heard is that it was originally a marine transport ship for assaulting planets and really isn't well armored. There's no way the Norexan should have a weaker hull, assuming the Romulans have learned from their past errors.
But in the end I'm a huge fan of the Tavara (what I think the Valdore should really be) so I'm kinda biased :cloak: Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on September 20, 2004, 06:07:20 PM I think that the D'deridex has always been a battleship, and its a primery ship of the romulan star empire so it must be quite powerful ;) . But of course I could be wrong :)
Title: Complete List Of All My Ideas Post by: [TD]Roach on September 20, 2004, 07:52:04 PM is it just me are are all teh rommies fans just fixated on the nemises movie that totally gives the worst impression of the rommies. i mean tal shiar can't even stop a bomb in the senate? and besides that i think that the valdore or whatever ship is used in that mvie is a bit overrated like all ships are in ST movies.
Title: Complete List Of All My Ideas Post by: coolhandab on September 21, 2004, 02:51:56 AM you mean the scimitar? the Valdore is the name of one of the Norexan class ships
Title: Complete List Of All My Ideas Post by: [TD]Roach on September 21, 2004, 08:06:46 PM yeah that ship. I can't really recall what ship it is because eventually (after 30 mins or so ) i got fed up with the movie. it wasn't good.
Title: Complete List Of All My Ideas Post by: coolhandab on September 21, 2004, 11:13:18 PM Yeah it's a shame that the TNG farewell movie was not well written. I certainly enjoyed the scenes where the Enterprise-E was engaging the Scimitar, websites had to be rewritten after everyone saw the dozens of quantum torpedos it could spit in a few seconds! Very cool stuff. Kind of gives new meaning to "fire all weapons!"
Title: Complete List Of All My Ideas Post by: coolhandab on September 21, 2004, 11:18:06 PM Actually regarding the strength of the Scimitar, it struck me as a very weak ship indeed. It completely relied on its cloak to survive. Without support it would be destroyed by even a small squadron of destroyers and cruisers in a few minutes if its cloak was defeated. And weren't all its weapons in the frontal arc too?
So best case for them they fry earth, piss off all those legendary starfleet engineers, their cloak is breeched, and they are destroyed in detail by any CruDes group that happens to be in the sector. Kinda dumb. Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on September 22, 2004, 10:30:56 AM Well the schimitar got hit ALOT of times, and by that 2 warbirds too. And at the end when enterprise was out of weapons she was still on 70% shields, so I wouldnt call that weak ;)
Title: Complete List Of All My Ideas Post by: RFO Cairo1 on September 23, 2004, 02:43:19 AM well the enterprise has only 2 fore phaser arrays and the D'erdix has onlt 5 or 6 fore disruptors
Title: Complete List Of All My Ideas Post by: -=B!G=-The Black Baron on September 23, 2004, 09:04:58 AM what does that have to do with Schimitar being weak ?? :huh:
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