Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: ewm90 on July 18, 2004, 10:25:02 PM



Title: 2 Tipes Of Maps
Post by: ewm90 on July 18, 2004, 10:25:02 PM
norm maps and maps with derelict ships and hostiles elimants.

make it so thare is a maby to whays to select maps. or a togal butin to tern it off and on. in the radam hostiles maps ships will fliy one ether frindly or hostile and will fite ech uther. and in the derelict with have stashons put stregicly on the map to be fawnd.


Title: 2 Tipes Of Maps
Post by: PREATOR DEFIANT on July 18, 2004, 11:23:27 PM
You can already toggle the Feringi on and off and i'm pretty sure all the other neutral ships.


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 12:19:31 AM
ya but i am tolking take it to a nuther leval by making thay part of the map. and have tham do preprogramed things.


Title: 2 Tipes Of Maps
Post by: cts006 on July 19, 2004, 07:30:57 AM
I dont quite understand what you are saying but scripted events? I think optec planed that stuff for what 4.0?


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 07:39:15 PM
soming it up:
makeing maps with elimints that move and and react with the game.

basicly make non player ships on the map that will move to difrant parts on the map untill thay are killed or takin by a player.


Title: 2 Tipes Of Maps
Post by: [TD]Roach on July 19, 2004, 07:42:04 PM
ah you mean like the NPC ships on search and destroy and move about, well sounds ok, 'but don't know if it is possible
 


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 07:48:55 PM
yep NPC


Title: 2 Tipes Of Maps
Post by: KL0K on July 19, 2004, 07:50:00 PM
maybe u can give the AI of the neutral ships and stations some preprogrammed commands, like "build this-defend this-seek and destroy that"... that u can include some AI files for them when u start buildin a map, and implement some neutral ships and stations, that they act like the normal AI´s... :)

and btw, optec, doca... give us the DS9 station back for makin a better map of that existing DS9 map... -_-


Title: 2 Tipes Of Maps
Post by: NieKnight on July 19, 2004, 08:41:56 PM
in mapeditor you can set them to a netural team and set that team to ai so theywill be like a np team, thats how on one of my maps theres a breen ship producing base.


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 09:17:04 PM
pleace use the pole


Title: 2 Tipes Of Maps
Post by: cts006 on July 19, 2004, 09:52:50 PM
You could just put yes and no on a poll thatd be better to find if people liek it or not but u have 50 diferent choices.


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 09:55:12 PM
well you can just mark good or bad and ignore the rest if you wont


Title: 2 Tipes Of Maps
Post by: cts006 on July 19, 2004, 10:06:28 PM
It just makes udnertsanding the results easier if there is just a yes and no.


Title: 2 Tipes Of Maps
Post by: ewm90 on July 19, 2004, 10:10:39 PM
ya it can but it al so duss not give the idea of haw much thay feel about the idea do thay just dislike it or do thay hate it?


Title: 2 Tipes Of Maps
Post by: cts006 on July 19, 2004, 10:12:57 PM
But thats what the forum is for try and keep the poll to do they like it or not and elt them express them selves on teh forum by posting a responce.


Title: 2 Tipes Of Maps
Post by: NieKnight on July 20, 2004, 12:51:25 AM
and if u have so many choces why do i never see a spam? i always put in a spam and so should u! its spelt SPAM! :P JK