Star Trek Armada II: Fleet Operations

Fleet Operations => Feature Request => Topic started by: -=B!G=-The Black Baron on July 15, 2004, 10:51:03 PM



Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 15, 2004, 10:51:03 PM
So my idea is so that every ship should have weapons concentrated in the front( this is especially true for the klingons, romulans and the dominion, for the torpedos this is also true for the federation).

I know this is already true for some ships(bop, kvort), but I mean it should be done more thereal than that, like all of the pulses should only fire forward, and also the torpedos but on some ships the torpedos could also fire backwards but it would have slower rate of fire or something. And no ship could fire its torpedos or pulses from aside.

This would increase the strategy in the game, cause it would matter from wich side u attack a ship, again I think this is the most true for the klingons and the romulans, then the dominion and federation whose main weapons are usually phasers or polaron beams.

This is of course not true for the borg, who can fire all around with all the weapons.

So what do u think :)  


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 15, 2004, 11:19:19 PM
I know for a fact this is possible and would be realistic. Sovern could only fire Quantums forward but photons rear and forward but no torpedos sideways. Borg get the advantage with this. I like it *SEAL OF APPROVAL*


Title: Ship Arc Restriction
Post by: KL0K on July 16, 2004, 12:14:30 AM
same here... *thumbs up*


Title: Ship Arc Restriction
Post by: NieKnight on July 16, 2004, 12:36:13 AM
i agree, plz put this in a game, it kind of makes me laugh thinking about it "makes it more realistic" st is not real so how can u say that, o btw ignor me i am just drunkly rambline!


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 16, 2004, 01:33:20 AM
*Ignores Eufnoc*


Title: Ship Arc Restriction
Post by: NieKnight on July 16, 2004, 03:11:26 AM
TY *hick up*


Title: Ship Arc Restriction
Post by: ewm90 on July 16, 2004, 03:15:59 AM
i like this idea. its got a asom rating


Title: Ship Arc Restriction
Post by: NCC1701Z on July 16, 2004, 03:28:17 AM
Excellent Founder... Your name really sais it all!!! :D


Title: Ship Arc Restriction
Post by: [TD]Roach on July 16, 2004, 06:23:25 AM
i lik ethat idea, but is this just so to make the borg better? ;)


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 16, 2004, 07:00:14 AM
Sorta and to make game more canon, and I love my canoness. Now give me a sovern with both types of torpedos or die.


Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 16, 2004, 11:31:14 AM
Well, it makes ambushing more fun for 1 thing. And of course there is the cannon thing, I like the romulans having their weapons concentrated in the front, so I can kill them from the back ;)

Oh and yeah that does make the borg stronger :lol:  :P  ;)  


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 16, 2004, 11:54:31 AM
Most of our ships use beam Disruptors anyway so we still get to use our arcs, although few ships have torpedos.


Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 16, 2004, 12:03:06 PM
Your forgeting the most annoying weapon, the pulse disruptor


Title: Ship Arc Restriction
Post by: NieKnight on July 16, 2004, 09:03:24 PM
lol notice how the modders are keeping quite and are not commenting on this! :P


Title: Ship Arc Restriction
Post by: KL0K on July 16, 2004, 09:13:50 PM
i dont think that this whole thing would make the game "more trek-realistic" or "trek-like" how ever u wanna call it.. cause the ships are turning around in half a second, so there wont be any improvement or change of playin.... just think b4 u type... -_-


Title: Ship Arc Restriction
Post by: NCC1701Z on July 16, 2004, 10:09:10 PM
Quote
i dont think that this whole thing would make the game "more trek-realistic" or "trek-like" how ever u wanna call it.. cause the ships are turning around in half a second, so there wont be any improvement or change of playin.... just think b4 u type... -_-
But they shouldnt move in half a second, If you played Bridge Commander, you will know that, the Vorcha, Galaxies move sooo sloppily and thats how it should bel ike in Armada 2


Title: Ship Arc Restriction
Post by: KL0K on July 16, 2004, 11:09:25 PM
yea thats wha i mean... watch the ships movement ingame and in the movies... arc restriction wont make any sense if they jus can fire to the front or backwards when the ships move an change position in 0,5-seconds... u know what i mean... it wont change anything... it would be just eyecandy... not any gameplay differences..


Title: Ship Arc Restriction
Post by: SSJDon on July 17, 2004, 12:54:47 AM
ya it wouldn't make that much difference in the gameplay and take up uneccesary space that could be used for other gameplay features


Title: Ship Arc Restriction
Post by: NCC1701Z on July 17, 2004, 03:37:45 AM
Well.......what if we make the ships turn slower?


Title: Ship Arc Restriction
Post by: volume on July 17, 2004, 04:55:07 AM
we? You sound like your a modder.

Anywho,
if you guys are forgetting, almost every vessel has torpedoes in the st universe..

btw
if you were to set photon torpedoes to rear of a sovereign (change the hp numbers), when its being followed by a ship, it can photon torpedo it from behind.
 


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 17, 2004, 06:30:45 AM
Now ships should have slower physics like in origional A2 but even slower the larger they are or else this weapons arc thing is useless.

Secondly it would be neat.

Yes I know you can put multible types of torpedos and stuff on and give them arcs with just some odf changes meaning that part can be done.


Title: Ship Arc Restriction
Post by: Yaso Kuuhl on July 17, 2004, 02:56:37 PM
I was thinking about this before, with a lot of work it might even be possible to mount phasers of different strengths on a ship, each able to fire only in a specific arc. The Galaxy, for example, would fire the most powerful beams from its saucer, and less powerful ones from the nacelle pylons, the lower main hull, etc.


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 17, 2004, 09:34:55 PM
Yeah I suppose thats true too although I think every Phaser on the ship is the same power but just a smaller Phaser strip means it has less of an arc, no less power.


Title: Ship Arc Restriction
Post by: Optec on July 18, 2004, 12:18:30 AM
to be honest, i don't see a real strategic value in such specific fire arcs. cause the vessels do always change their facing towards their current target and they onl shoot on that target.
it would add more trekky stuff to the game, that's sure, but it would also ned quite a lot of time :) but maybe for a later version?


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 18, 2004, 02:14:49 AM
Well for one if ships take longer turns theres where Federation ships have an advantage. Also when ships get attacked from the side when their already moving forward they won't turn around.


Title: Ship Arc Restriction
Post by: NCC1701Z on July 18, 2004, 04:04:01 AM
So far, Fleet Operations has proven to have more strategic values than Star Trek values, it almost seems like a fantasy game with certain similarities with Star Trek, and as I have pointed that out during the past 8 months, thats a minor setback of Fleet Ops, well, thats just my opinion of course :)


Title: Ship Arc Restriction
Post by: cts006 on July 18, 2004, 07:23:19 PM
Here comes the anti ballence speach in favor of canonism again.

Ballance is more important that canonism when it realy comes down to wich wil take presidense we cant have one race unbeatable becuse it is in the show.
 


Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 18, 2004, 08:39:15 PM
And why does this destroy the balance???

Federation and borg have all around arc but the klingons and the romulans have most of their power concentrated in the front but a federation ship cant hope to match a klingon ship if they are shooting each other from forward wepons, so the feds do get an advantage in a way they cant really be flanked but they are in trouble if they engage a klingon ship from the wrong side :)  


Title: Ship Arc Restriction
Post by: NCC1701Z on July 18, 2004, 11:14:10 PM
Well anyhow, I thnk this is an awesome idea and should not be ignored. And I think these are some things that should be in Fleet Ops


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 18, 2004, 11:28:11 PM
I like it too, maybe get people from using the uber Klingons.


Title: Ship Arc Restriction
Post by: cts006 on July 19, 2004, 07:35:33 AM
The klingons are a bit to powerfull for teir own good one fleet of sang class and ur base is dead.


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 19, 2004, 08:10:43 AM
Depends on your defense, Sangs themselves are weak and can be easily destroyed.


Title: Ship Arc Restriction
Post by: cts006 on July 19, 2004, 08:38:13 AM
Reply but when it is several fleets of them, you have to rely deperatley on your numbers being alot higher, or u have no chance.


Title: Ship Arc Restriction
Post by: PREATOR DEFIANT on July 19, 2004, 11:03:14 AM
Not necessarily, defense platforms can rip them apart, especially Klingon def plats. A Borta or 2 would destroy them all.


Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 19, 2004, 02:04:29 PM
They cant even hurt vuptas so thats the way 2 go, or galaxi's or akiras so they arent so strong, and if u play as romulan u can destroy them with rhienns refits and if u are borg I think spheres are the way to go. So u see they really arent so strong on their own u just have to do a little thinking b4 u go and try 2 destroy them B)  


Title: Ship Arc Restriction
Post by: [TD]Roach on July 19, 2004, 04:18:57 PM
There goes my startegy of building a sang fleet...


Oh well dominion is my race in V3


Title: Ship Arc Restriction
Post by: cts006 on July 19, 2004, 09:56:44 PM
But when the sangs are unexpected thats when theya re most deadly they can rip your base to shreds in udner a minuet.


Title: Ship Arc Restriction
Post by: -=B!G=-The Black Baron on July 20, 2004, 10:25:48 AM
Thats why its a good idea to scout and build a well balanced fleets so someone doesnt suprise u with some ship. ;)  


Title: Ship Arc Restriction
Post by: Atlantis on July 31, 2004, 10:52:57 PM
KLOK: Yes, but it is possible to change the physics files, make ships turn slowly. Gives you a second or two advantage....


Title: Ship Arc Restriction
Post by: KL0K on July 31, 2004, 11:00:03 PM
as i said, it would be cool to get that, i mean, both combined :)